0verlordka

Georgia
65 matches tracked 27 matches in 30 days
Last updated:

How does 0verlordka play?

Rating 1.10 K/R 0.79 ADR 85.7 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 65 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+7 pp · Ø 50% better than 96%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 45%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.00).

Headshot rate 38%−7 pp · Ø 45% better than 14%
AWP share of kills 28%+18 pp · Ø 10% better than 95%
K/D 1.11+0.11 · Ø 1.00 better than 92%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.0%).

2K rounds 15.4%+2.4 pp · Ø 13.0% better than 96%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 87%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 7x 4K, 1 ace in 52 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 23%
Enemies flashed per round 0.13−0.13 · Ø 0.26 better than 18%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
Whether 0verlordka is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.76
JunJulAugSepOct

Best month: June 2026 with 0.87.

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
21 matches · 43% win rate

0verlordka loses the most ELO on Dust 2: −53 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Inferno
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
43% better than 27%
0.75 better than 70%
83.0 better than 76%
1.04 better than 70%
55% of 103 duels better than 79%
36% of 14 situations better than 47%
Mirage12
42% -
0.88 -
91.1 -
1.21-
58% of 65 duels -
50% of 6 situations -
Ancient11
82% -
0.84 -
87.4 -
1.25-
61% of 51 duels -
55% of 11 situations -
Inferno8
25% -
0.86 -
94.0 -
1.16-
78% of 23 duels -
29% of 7 situations -
Anubis6
67% -
0.75 -
85.8 -
1.03-
51% of 41 duels -
0% of 2 situations -
Cache3
0% -
0.60 -
69.6 -
0.70-
40% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 0verlordka plays

Across 65 matches 0verlordka averages K/R 0.79, ADR 85.7 and a rating of 1.10. Biggest strength: Opening duels won at 57%, better than 96% of level 6 players. Most room to improve: Headshot rate at 38%, better than only 14% of level 6 players. Averages 17.8 kills per match with 38% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 29 of 65 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 52 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: June 2026 at 1.21. 0verlordka loses the most ELO on Dust 2 (−53 ELO, win rate 43%). Things go best in match 1 of the day (+27 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +27 ELO. Last 30 days: 27 matches, win rate 52%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.