0utofmind

Japan
On FACEIT since 2024 84 matches tracked 43 matches in 30 days
Last updated:

How does 0utofmind play?

Rating 1.20 K/R 0.85 ADR 86.9 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 84 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
Multi-killsClutcher
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 17%−3 pp · Ø 20% better than 25%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.00).

Headshot rate 47%−1 pp · Ø 48% better than 43%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 1.26+0.26 · Ø 1.00 better than 98%
Pistol kills per match 2.2
Knife kills 1 in 84 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.1%).

2K rounds 15.3%+2.2 pp · Ø 13.1% better than 90%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 88%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 21x 4K, 1 ace in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 14%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 9 average
Whether 0utofmind is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.94
AugSepOct

Best month: October 2026 with 0.94.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +8 ELO
21 matches · 33% win rate

0utofmind loses the most ELO in match 1 of the day: +8 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.15 · Dust 2
  3. Most kills in a match: 46 · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
46% better than 33%
0.91 better than 96%
90.5 better than 90%
1.28 better than 97%
68% of 85 duels better than 99%
29% of 24 situations better than 24%
Anubis19
58% better than 73%
0.98 better than 99%
97.3 better than 98%
1.39 better than 99%
70% of 69 duels better than 99%
30% of 27 situations better than 32%
Dust 216
38% better than 12%
0.72 better than 45%
78.9 better than 44%
1.00 better than 44%
49% of 53 duels better than 41%
44% of 9 situations better than 70%
Ancient12
33% -
0.73 -
78.7 -
1.05-
51% of 45 duels -
43% of 7 situations -
Nuke4
50% -
0.75 -
66.2 -
1.02-
36% of 11 duels -
40% of 5 situations -
Inferno3
33% -
0.79 -
89.2 -
1.08-
57% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0utofmind plays

Across 84 matches 0utofmind averages K/R 0.85, ADR 86.9 and a rating of 1.20. Biggest strength: K/D at 1.26, better than 98% of level 9 players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 9 players. Averages 19.3 kills per match with 47% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 48 of 84 matches the rating was 1.10 or higher (57%), in 22 it was below 0.90. In 84 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: October 2026 at 1.34. 0utofmind loses the most ELO in match 1 of the day (+8 ELO, win rate 33%). Last 30 days: 43 matches, win rate 49%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.