0ueota

USA
On FACEIT since 2016 149 matches tracked 11 matches in 30 days
ELO ▼ 38
2,684
30-day peak: 2,722
Rank SA ▲ 17 places
#576
USA #3 in USA
30 days · prev. #593 · best #547
Last updated:

How does 0ueota play?

Rating 1.14 (from 105 matches) K/R 0.85 ADR 90.2 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 105 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 97%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.4
Knife kills 1 in 149 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 73%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 29x 4K, 1 ace in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.30).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.54+0.24 · Ø 0.30 better than 95%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +228
= Stayed the same
Rating at 1.14, Headshots at 61%, Win rate at 55%
▼ Got worse
K/R −0.07, ADR −5.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.82 (at the start 0.89). Clearly above the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
29 matches · 55% win rate
In match 1 of the day +67 ELO
55 matches · 49% win rate
On Thursdays −22 ELO, win rate 35%

0ueota loses the most ELO on Dust 2: −1 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.49 · Nuke
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 50 · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
49% better than 34%
0.80 better than 73%
88.2 better than 80%
1.07 better than 59%
52% of 261 duels right on the average
50% of 26 situations better than 81%
Dust 229
55% better than 57%
0.84 better than 85%
88.4 better than 80%
1.14 better than 77%
47% of 133 duels better than 24%
17% of 12 situations better than 7%
Nuke23
65% better than 80%
0.90 better than 91%
94.1 better than 90%
1.26 better than 90%
50% of 117 duels better than 36%
50% of 6 situations better than 76%
Ancient19
68% better than 92%
0.89 better than 94%
93.9 better than 92%
1.21-
62% of 66 duels better than 93%
20% of 5 situations better than 10%
Anubis9
56% -
0.93 -
95.6 -
1.07-
55% of 31 duels -
0% of 2 situations -
Inferno4
25% -
0.84 -
86.3 -
0.78-
33% of 3 duels -
0% of 1 situations -
Vertigo3
33% -
0.80 -
82.1 -
1.12-
50% of 14 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0ueota plays

Across 149 matches 0ueota averages K/R 0.85 and ADR 90.2; the rating across the 105 rated matches is 1.14. Biggest strength: Headshot rate at 62%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 62% headshots. The strongest map is Ancient with a 68% win rate in 19 matches. In 53 of 105 matches the rating was 1.10 or higher (50%), in 28 it was below 0.90. In 88 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. 0ueota loses the most ELO on Dust 2 (−1 ELO, win rate 55%). Things go best on Nuke (+146 ELO, win rate 65%). From match no. 5 of the day on, things go best: 73% win rate, +25 ELO. Improved over the last three months: ELO +228. Got weaker: K/R −0.07, ADR −5.1. Unchanged in recent months: Rating at 1.14, Headshots at 61%, Win rate at 55%. Last 30 days: 11 matches, win rate 36%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.