0ssi_

Japan
On FACEIT since 2023 225 matches tracked 102 matches in 30 days
Last updated:

How does 0ssi_ play?

Rating 1.01 K/R 0.73 ADR 84.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 225 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (51%).

Headshot rate 40%−11 pp · Ø 51% better than 5%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 29x 4K, 1 ace in 171 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +6.7, ELO +494
= Stayed the same
Headshots at 40%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.75 (at the start 0.67). Just above the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −120 ELO
33 matches · 42% win rate
In match 3 of the day −60 ELO
33 matches · 39% win rate
Between 18:00 and 24:00 −9 ELO, win rate 42%
On Wednesdays +30 ELO, win rate 41%

0ssi_ loses the most ELO on Ancient: −120 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.36 · Anubis
  3. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
55% better than 60%
0.74 better than 46%
85.1 better than 68%
1.01 better than 38%
50% of 456 duels better than 39%
41% of 51 situations better than 57%
Dust 266
58% better than 69%
0.76 better than 57%
85.3 better than 69%
1.06 better than 54%
58% of 373 duels better than 81%
18% of 22 situations better than 8%
Ancient33
42% better than 18%
0.68 better than 16%
82.2 better than 47%
0.92 better than 13%
45% of 150 duels better than 14%
38% of 13 situations right on the average
Anubis33
42% better than 18%
0.68 better than 17%
80.6 better than 45%
0.94 better than 16%
51% of 164 duels better than 42%
27% of 26 situations better than 20%
Inferno8
25% -
0.82 -
87.9 -
1.13-
53% of 47 duels -
40% of 5 situations -
Nuke4
50% -
0.69 -
81.5 -
1.04-
31% of 13 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0ssi_ plays

Across 225 matches 0ssi_ averages K/R 0.73, ADR 84.2 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 40%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 40% headshots. The strongest map is Dust 2 with a 58% win rate in 66 matches. In 85 of 225 matches the rating was 1.10 or higher (38%), in 89 it was below 0.90. In 171 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. 0ssi_ loses the most ELO on Ancient (−120 ELO, win rate 42%). Things go best on Mirage (+120 ELO, win rate 55%). Match no. 1 of the day goes best: 72% win rate, +60 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +6.7, ELO +494. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 102 matches, win rate 49%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.