0rtiz_Qq

Russia
On FACEIT since 2021 145 matches tracked 10 matches in 30 days
Last updated:

How does 0rtiz_Qq play?

Rating 1.16 (from 95 matches) K/R 0.83 ADR 89.2 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 95 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 20%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 4%−8 pp · Ø 12% better than 23%
K/D 1.16+0.12 · Ø 1.04 better than 82%
Pistol kills per match 3.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 5.9%+1.7 pp · Ø 4.2% better than 94%
MVPs per match 2.8+0.4 · Ø 2.4 better than 86%
4Ks and aces 18x 4K, 3 aces in 75 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 16%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +4.2, Win rate +6 pp
= Stayed the same
K/R at 0.83, Rating at 1.16, Headshots at 54%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.84
AprMayJunJulAugSepOct

Best month: April 2026 with 0.86. Last 3 months unchanged at 0.83. Clearly above the average (0.75).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −21 ELO
39 matches · 49% win rate
On Anubis −8 ELO
30 matches · 67% win rate
Between 12:00 and 18:00 +25 ELO, win rate 44%
On Thursdays +1 ELO, win rate 43%

0rtiz_Qq loses the most ELO on Dust 2: −21 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 2.02 · Anubis
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
43% better than 15%
0.82 better than 79%
89.9 better than 86%
1.12 better than 73%
54% of 216 duels better than 63%
40% of 20 situations better than 56%
Dust 239
49% better than 36%
0.80 better than 73%
85.0 better than 67%
1.22 better than 90%
50% of 121 duels better than 40%
64% of 11 situations better than 96%
Anubis30
67% better than 87%
0.92 better than 98%
95.4 better than 96%
1.22 better than 91%
57% of 113 duels better than 76%
40% of 10 situations better than 53%
Nuke11
36% -
0.87 -
88.0 -
1.03-
55% of 20 duels -
-
Cache4
50% -
0.76 -
77.5 -
0.78-
82% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 0rtiz_Qq plays

Across 145 matches 0rtiz_Qq averages K/R 0.83 and ADR 89.2; the rating across the 95 rated matches is 1.16. Biggest strength: 3K rounds at 5.9%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 54% headshots. The strongest map is Anubis with a 67% win rate in 30 matches. In 53 of 95 matches the rating was 1.10 or higher (56%), in 23 it was below 0.90. In 75 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. 0rtiz_Qq loses the most ELO on Dust 2 (−21 ELO, win rate 49%). Things go best on Mirage (+32 ELO, win rate 43%). Improved over the last three months: ADR +4.2, Win rate +6 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.16, Headshots at 54%. Last 30 days: 10 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.