0rakitar0

Malta
On FACEIT since 2023 163 matches tracked 78 matches in 30 days
Last updated:

How does 0rakitar0 play?

Rating 1.00 (from 141 matches) K/R 0.72 ADR 79.1 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 141 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 0.99−0.04 · Ø 1.03 better than 30%
Pistol kills per match 2.7
Knife kills 14 in 163 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 27x 4K, 0 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 38%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.9, Headshots −3 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.71 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
36 matches · 61% win rate
On Dust 2 −30 ELO
44 matches · 43% win rate
Between 12:00 and 18:00 −89 ELO, win rate 45%

0rakitar0 loses the most ELO on Ancient: −50 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Highest rating in a match: 2.40 · Inferno
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 36%
0.69 better than 25%
75.5 better than 22%
0.95 better than 21%
48% of 187 duels better than 29%
32% of 25 situations better than 30%
Dust 244
43% better than 21%
0.71 better than 33%
78.1 better than 33%
1.00 better than 35%
48% of 161 duels better than 30%
30% of 23 situations better than 31%
Ancient36
61% better than 76%
0.71 better than 32%
81.4 better than 48%
0.96 better than 24%
51% of 143 duels better than 46%
32% of 19 situations better than 33%
Anubis16
63% better than 83%
0.76 better than 56%
81.6 better than 54%
1.06-
52% of 50 duels right on the average
27% of 11 situations better than 24%
Inferno10
50% -
0.83 -
82.9 -
1.19-
55% of 22 duels -
50% of 4 situations -
Nuke6
83% -
0.74 -
76.4 -
0.98-
33% of 18 duels -
0% of 1 situations -
Cache3
100% -
1.00 -
104.3 -
1.35-
63% of 16 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0rakitar0 plays

Across 163 matches 0rakitar0 averages K/R 0.72 and ADR 79.1; the rating across the 141 rated matches is 1.00. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 52 of 141 matches the rating was 1.10 or higher (37%), in 58 it was below 0.90. In 141 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: August 2026 at 1.19. 0rakitar0 loses the most ELO on Ancient (−50 ELO, win rate 61%). Things go best on Mirage (+24 ELO, win rate 48%). Got weaker: K/R −0.06, ADR −6.9, Headshots −3 pp, Win rate −7 pp. Last 30 days: 78 matches, win rate 45%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.