0raa

Moldova
97 matches tracked 40 matches in 30 days
Last updated:

How does 0raa play?

Rating 1.13 K/R 0.79 ADR 83.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 7

Compared with 1,058 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 61%+12 pp · Ø 49% better than 99%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 85%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 76%
Clutch kills per match 3.1+1.4 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (47%).

Headshot rate 32%−15 pp · Ø 47% better than 2%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.18+0.20 · Ø 0.98 better than 96%
Pistol kills per match 2.8
Knife kills 4 in 97 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (12.8%).

2K rounds 14.7%+1.9 pp · Ø 12.8% better than 89%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 88%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 16x 4K, 0 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 73%
Enemies flashed per round 0.33+0.08 · Ø 0.25 better than 68%
Deaths per round 67%−6 pp · Ø 73% better than 97%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.79, ADR at 82.4
▼ Got worse
Headshots −9 pp, Win rate −12 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months unchanged at 0.79. Clearly above the average (0.71).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
21 matches · 43% win rate
On Anubis −20 ELO
20 matches · 70% win rate
Between 12:00 and 18:00 +44 ELO, win rate 41%

0raa loses the most ELO on Dust 2: −27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Cache
  2. Highest rating in a match: 2.68 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 43%
0.78 better than 76%
80.8 better than 59%
1.12 better than 85%
65% of 65 duels better than 99%
48% of 25 situations better than 78%
Dust 221
43% better than 29%
0.69 better than 33%
73.1 better than 17%
0.98 better than 42%
47% of 81 duels better than 31%
43% of 14 situations better than 66%
Anubis20
70% better than 95%
0.91 better than 99%
94.4 better than 97%
1.35 better than 99%
65% of 80 duels better than 98%
52% of 23 situations better than 86%
Ancient16
31% better than 6%
0.79 better than 84%
86.7 better than 85%
1.08 better than 80%
65% of 40 duels better than 99%
36% of 14 situations better than 47%
Nuke6
33% -
0.73 -
76.0 -
1.02-
48% of 25 duels -
9% of 11 situations -
Cache5
60% -
0.81 -
84.0 -
1.11-
63% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 0raa plays

Across 97 matches 0raa averages K/R 0.79, ADR 83.1 and a rating of 1.13. Biggest strength: Opening duels won at 61%, better than 99% of level 7 players. Most room to improve: Headshot rate at 32%, better than only 2% of level 7 players. Averages 17.7 kills per match with 32% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 46 of 97 matches the rating was 1.10 or higher (47%), in 24 it was below 0.90. In 76 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.18. 0raa loses the most ELO on Dust 2 (−27 ELO, win rate 43%). Things go best on Mirage (+102 ELO, win rate 48%). Improved over the last three months: Rating +0.05. Got weaker: Headshots −9 pp, Win rate −12 pp. Unchanged in recent months: K/R at 0.79, ADR at 82.4. Last 30 days: 40 matches, win rate 48%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.