0nqwe

Japan
On FACEIT since 2026 126 matches tracked 51 matches in 30 days
ELO ▼ 29
2,204
30-day peak: 2,321
Rank EU
#133,921
Japan #3,740 in Japan
Last updated:

How does 0nqwe play?

Rating 1.05 K/R 0.77 ADR 82.5 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 34% weak 0.75 to 0.89 11% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.9
Zeus kills1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.3%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 64%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 22x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether 0nqwe is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 126 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Highest rating in a match: 2.44 · Anubis

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
46% better than 30%
0.75 better than 57%
80.0 better than 48%
0.99 better than 39%
55% of 182 duels better than 74%
48% of 25 situations better than 75%
Dust 228
39% better than 12%
0.82 better than 82%
87.5 better than 80%
1.10 better than 72%
60% of 128 duels better than 90%
38% of 21 situations right on the average
Anubis20
50% better than 43%
0.80 better than 81%
83.3 better than 64%
1.11 better than 77%
45% of 84 duels better than 16%
31% of 13 situations better than 34%
Ancient10
20% -
0.83 -
88.0 -
1.19-
50% of 36 duels -
22% of 9 situations -
Nuke10
50% -
0.78 -
82.2 -
1.04-
51% of 37 duels -
20% of 5 situations -
Inferno5
40% -
0.67 -
76.2 -
0.89-
55% of 20 duels -
20% of 5 situations -
Cache4
75% -
0.65 -
71.4 -
0.96-
56% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0nqwe plays

Across 126 matches 0nqwe averages K/R 0.77, ADR 82.5 and a rating of 1.05. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Anubis with a 50% win rate in 20 matches. In 42 of 126 matches the rating was 1.10 or higher (33%), in 41 it was below 0.90. In 126 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Things go best on Anubis (+74 ELO, win rate 50%). Last 30 days: 51 matches, win rate 45%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.