0nlyyy-

Cook Islands
On FACEIT since 2024 142 matches tracked 51 matches in 30 days
ELO ▲ 22
2,151
30-day peak: 2,152
Rank EU
#157,358
Cook Islands #60 in Cook Islands
Last updated:

How does 0nlyyy- play?

Rating 1.07 (from 122 matches) K/R 0.81 ADR 87.2 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 122 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 20%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 92%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.11+0.09 · Ø 1.02 better than 79%
Pistol kills per match 2.7
Knife kills 1 in 142 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 74%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 58%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 22x 4K, 1 ace in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +396
= Stayed the same
Rating at 1.07, Win rate at 52%
▼ Got worse
K/R −0.09, ADR −7.7

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.79 (at the start 0.88). Clearly above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −56 ELO
43 matches · 44% win rate
On Mirage −23 ELO
39 matches · 54% win rate
On Dust 2 −13 ELO
29 matches · 55% win rate

0nlyyy- loses the most ELO in match 2 of the day: −56 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
54% better than 61%
0.82 better than 82%
86.4 better than 76%
1.11 better than 76%
56% of 233 duels better than 80%
38% of 13 situations right on the average
Dust 229
55% better than 64%
0.85 better than 91%
89.4 better than 86%
1.15 better than 84%
59% of 140 duels better than 89%
27% of 11 situations better than 22%
Anubis23
48% better than 40%
0.75 better than 55%
84.8 better than 69%
0.99 better than 35%
59% of 115 duels better than 88%
43% of 7 situations better than 65%
Ancient17
59% better than 75%
0.80 better than 77%
87.5 better than 79%
1.05-
56% of 73 duels better than 77%
40% of 5 situations better than 56%
Cache12
42% -
0.81 -
82.6 -
0.96-
57% of 44 duels -
17% of 6 situations -
Inferno10
30% -
0.69 -
84.2 -
0.84-
51% of 35 duels -
60% of 5 situations -
Nuke9
56% -
0.94 -
98.1 -
1.16-
61% of 38 duels -
50% of 4 situations -
Vertigo3
100% -
0.96 -
87.4 -
1.29-
75% of 16 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0nlyyy- plays

Across 142 matches 0nlyyy- averages K/R 0.81 and ADR 87.2; the rating across the 122 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 48 of 122 matches the rating was 1.10 or higher (39%), in 43 it was below 0.90. In 109 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.15. 0nlyyy- loses the most ELO in match 2 of the day (−56 ELO, win rate 44%). Things go best in match 1 of the day (+53 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +53 ELO. Improved over the last three months: Headshots +2 pp, ELO +396. Got weaker: K/R −0.09, ADR −7.7. Unchanged in recent months: Rating at 1.07, Win rate at 52%. Last 30 days: 51 matches, win rate 51%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.