0ne7apM1sser

Cambodia
On FACEIT since 2020 142 matches tracked 98 matches in 30 days
Last updated:

How does 0ne7apM1sser play?

Rating 1.02 K/R 0.76 ADR 87.3 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.01−0.01 · Ø 1.02 better than 44%
Pistol kills per match 2.7
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 65%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 25x 4K, 1 ace in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.01 enemies flashed per round and so well below the average (0.28).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.01−0.27 · Ø 0.28 better than 1%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.11, ADR +10.6, Win rate +3 pp, ELO +179
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.78 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
31 matches · 45% win rate
On Mirage −24 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 −16 ELO, win rate 48%
On Sundays +25 ELO, win rate 48%

0ne7apM1sser loses the most ELO in match 1 of the day: −25 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.59 · Cache

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
54% better than 60%
0.73 better than 45%
86.0 better than 74%
0.98 better than 32%
49% of 208 duels better than 37%
53% of 19 situations better than 86%
Mirage30
43% better than 20%
0.73 right on the average
80.4 right on the average
1.00 better than 42%
56% of 158 duels better than 79%
29% of 17 situations better than 24%
Ancient27
67% better than 92%
0.76 better than 58%
88.3 better than 81%
1.01 better than 42%
49% of 174 duels better than 38%
27% of 11 situations better than 22%
Anubis16
63% better than 85%
0.79 better than 76%
89.0 better than 89%
1.07 better than 64%
53% of 118 duels better than 61%
50% of 12 situations better than 80%
Nuke12
67% -
0.82 -
92.9 -
1.06-
48% of 58 duels -
57% of 7 situations -
Cache10
30% -
0.87 -
98.6 -
1.17-
58% of 72 duels -
20% of 5 situations -
Inferno8
63% -
0.82 -
94.2 -
1.06-
75% of 40 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0ne7apM1sser plays

Across 142 matches 0ne7apM1sser averages K/R 0.76, ADR 87.3 and a rating of 1.02. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 37% headshots. The strongest map is Ancient with a 67% win rate in 27 matches. In 52 of 142 matches the rating was 1.10 or higher (37%), in 48 it was below 0.90. In 121 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. 0ne7apM1sser loses the most ELO in match 1 of the day (−25 ELO, win rate 45%). Things go best on Dust 2 (+44 ELO, win rate 54%). Match no. 2 of the day goes best: 62% win rate, +31 ELO. Improved over the last three months: K/R +0.10, Rating +0.11, ADR +10.6, Win rate +3 pp, ELO +179. Got weaker: Headshots −6 pp. Last 30 days: 98 matches, win rate 51%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.