0n3ye

AL
On FACEIT since 2025 267 matches tracked 63 matches in 30 days
Last updated:

How does 0n3ye play?

Rating 0.98 (from 226 matches) K/R 0.73 ADR 80.6 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 226 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 69%
Opening duels won 47%−3 pp · Ø 50% better than 27%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+4 pp · Ø 37% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (46%).

Headshot rate 59%+13 pp · Ø 46% better than 98%
AWP share of kills 8%−2 pp · Ø 10% better than 47%
K/D 0.94−0.06 · Ø 1.00 better than 30%
Pistol kills per match 2.6
Knife kills 17 in 267 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.7%+0.6 pp · Ø 13.1% better than 72%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 69%
MVPs per match 2.4+0.2 · Ø 2.2 better than 77%
4Ks and aces 32x 4K, 7 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 44%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 78%+6 pp · Ø 72% better than 4%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 0.98, ADR at 81.0, Win rate at 45%, ELO at 1,406
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −177 ELO
57 matches · 42% win rate
In match 1 of the day −129 ELO
58 matches · 34% win rate
Between 18:00 and 24:00 −63 ELO, win rate 35%
On Mondays −183 ELO, win rate 33%

0n3ye loses the most ELO on Mirage: −177 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Dust 2
  2. Most kills in a match: 56 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
51% better than 54%
0.76 better than 71%
84.9 better than 80%
1.02 better than 59%
47% of 497 duels better than 33%
37% of 46 situations better than 49%
Mirage57
42% better than 22%
0.69 better than 34%
77.0 better than 39%
0.95 better than 32%
46% of 278 duels better than 28%
21% of 29 situations better than 11%
Ancient54
39% better than 13%
0.72 better than 54%
78.5 better than 49%
0.92 better than 25%
47% of 293 duels better than 35%
38% of 24 situations better than 52%
Inferno29
45% better than 30%
0.69 better than 40%
75.0 better than 30%
0.94 better than 31%
40% of 162 duels better than 6%
42% of 12 situations better than 63%
Anubis22
55% better than 66%
0.80 better than 87%
83.9 better than 77%
1.07 better than 76%
56% of 129 duels better than 84%
70% of 10 situations better than 96%
Cache7
29% -
0.72 -
79.9 -
1.03-
35% of 40 duels -
14% of 7 situations -
Nuke3
0% -
0.78 -
81.6 -
1.33-
45% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0n3ye plays

Across 267 matches 0n3ye averages K/R 0.73 and ADR 80.6; the rating across the 226 rated matches is 0.98. Biggest strength: Headshot rate at 59%, better than 98% of level 7 players. Most room to improve: Deaths per round at 78%, better than only 4% of level 7 players. Averages 16.4 kills per match with 59% headshots. The strongest map is Anubis with a 55% win rate in 22 matches. In 77 of 226 matches the rating was 1.10 or higher (34%), in 99 it was below 0.90. In 198 matches with detailed stats: 32 4Ks and 7 aces. Best month by rating: September 2026 at 1.10. 0n3ye loses the most ELO on Mirage (−177 ELO, win rate 42%). Things go best on Dust 2 (+153 ELO, win rate 51%). Match no. 4 of the day goes best: 64% win rate, −28 ELO. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 0.98, ADR at 81.0, Win rate at 45%, ELO at 1,406. Last 30 days: 63 matches, win rate 40%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.