Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).
Compared with 1,523 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.12 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so well above the average (3.9%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.18. Last 3 months: 1.11 (at the start 1.10). Well above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 89.7. Last 3 months: 83.9 (at the start 80.5). Slightly above the average (79.5).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months: 46% (at the start 51%). Slightly below the average (48%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 53% (at the start 58%). Clearly above the average (50%).
Best month: August 2026 with 1,947. Last 3 months: 1,801 (at the start 1,731).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 35%.
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
0ld_Nick loses the most ELO on Ancient: −41 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Dust 2
- Highest rating in a match: 2.35 · Nuke
- Longest win streak: 9 wins in a row · Mirage
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How 0ld_Nick plays
Across 169 matches 0ld_Nick averages K/R 0.79, ADR 83.1 and a rating of 1.10. Biggest strength: 3K rounds at 5.1%, better than 90% of level 9 players. Averages 17.5 kills per match with 47% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 83 of 169 matches the rating was 1.10 or higher (49%), in 51 it was below 0.90. In 131 matches with detailed stats: 25 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. 0ld_Nick loses the most ELO on Ancient (−41 ELO, win rate 53%). Things go best on Anubis (+26 ELO, win rate 54%). Improved over the last three months: ELO +70. Got weaker: Headshots −5 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.11, ADR at 83.9. Last 30 days: 4 matches, win rate 50%, net ELO −29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.