0iq

Germany
On FACEIT since 2020 100 matches tracked 100 matches in 30 days
Last updated:

How does 0iq play?

Rating 1.13 K/R 0.83 ADR 90.6 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 100 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.11+0.07 · Ø 1.04 better than 69%
Pistol kills per match 3.1
Knife kills 3 in 100 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.5%+1.1 pp · Ø 13.4% better than 70%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 86%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 31x 4K, 4 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 60%
Deaths per round 75%+3 pp · Ø 72% better than 10%

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
22 matches · 41% win rate
Between 0:00 and 6:00 +50 ELO, win rate 35%

0iq loses the most ELO on Anubis: −25 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
70% better than 95%
0.86 better than 90%
93.8 better than 92%
1.18 better than 86%
59% of 128 duels better than 83%
55% of 11 situations better than 86%
Anubis22
41% better than 16%
0.83 better than 85%
89.2 better than 85%
1.13 better than 76%
48% of 164 duels better than 27%
0% of 7 situations better than 1%
Dust 219
47% better than 30%
0.75 right on the average
84.1 better than 63%
1.04 better than 47%
57% of 114 duels better than 77%
47% of 15 situations better than 75%
Inferno18
56% better than 43%
0.83 better than 70%
89.1 better than 67%
1.12 better than 57%
61% of 114 duels better than 83%
22% of 9 situations better than 14%
Mirage12
58% -
0.85 -
93.0 -
1.14-
52% of 87 duels -
60% of 5 situations -
Nuke4
25% -
0.90 -
98.4 -
1.14-
63% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0iq plays

Across 100 matches 0iq averages K/R 0.83, ADR 90.6 and a rating of 1.13. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 53% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 47 of 100 matches the rating was 1.10 or higher (47%), in 25 it was below 0.90. In 100 matches with detailed stats: 31 4Ks and 4 aces. 0iq loses the most ELO on Anubis (−25 ELO, win rate 41%). Things go best from match 5 of the day (+118 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +118 ELO. Last 30 days: 100 matches, win rate 54%, net ELO +133.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.