0em

St. Helena
On FACEIT since 2022 166 matches tracked 33 matches in 30 days
ELO ▼ 88
2,533
30-day peak: 2,621
Rank EU
#47,118
St. Helena #65 in St. Helena
Last updated:

How does 0em play?

Rating 1.10 K/R 0.82 ADR 88.6 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 166 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (98 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.10+0.06 · Ø 1.04 better than 66%
Pistol kills per match 2.6
Knife kills 7 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 95%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 16x 4K, 2 aces in 98 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +67
= Stayed the same
K/R at 0.82, Rating at 1.11, ADR at 87.4, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.84. Last 3 months unchanged at 0.82. Clearly above the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −45 ELO
44 matches · 41% win rate
On Mirage −35 ELO
71 matches · 59% win rate
Between 18:00 and 24:00 −46 ELO, win rate 44%
On Saturdays −23 ELO, win rate 40%

0em loses the most ELO in match 1 of the day: −45 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Nuke
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
59% better than 76%
0.84 better than 86%
91.6 better than 89%
1.13 better than 76%
56% of 428 duels better than 75%
41% of 39 situations better than 57%
Dust 240
48% better than 34%
0.82 better than 80%
86.6 better than 75%
1.13 better than 75%
44% of 188 duels better than 13%
53% of 30 situations better than 86%
Ancient25
44% better than 23%
0.80 better than 70%
86.4 better than 68%
1.06 better than 53%
58% of 101 duels better than 79%
33% of 18 situations better than 37%
Inferno11
55% -
0.76 -
85.6 -
1.02-
54% of 65 duels -
60% of 5 situations -
Nuke10
40% -
0.83 -
89.3 -
1.11-
50% of 30 duels -
50% of 4 situations -
Anubis5
20% -
0.82 -
90.2 -
1.07-
42% of 26 duels -
33% of 3 situations -
Cache4
25% -
0.58 -
71.1 -
0.77-
48% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0em plays

Across 166 matches 0em averages K/R 0.82, ADR 88.6 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Mirage with a 59% win rate in 71 matches. In 78 of 166 matches the rating was 1.10 or higher (47%), in 52 it was below 0.90. In 98 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. 0em loses the most ELO in match 1 of the day (−45 ELO, win rate 41%). Things go best in match 2 of the day (+17 ELO, win rate 68%). Match no. 2 of the day goes best: 68% win rate, +17 ELO. Improved over the last three months: Headshots +3 pp, ELO +67. Unchanged in recent months: K/R at 0.82, Rating at 1.11, ADR at 87.4, Win rate at 50%. Last 30 days: 33 matches, win rate 52%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.