0elo

Ukraine
199 matches tracked 39 matches in 30 days
ELO ▲ 201
3,004
30-day peak: 3,004
Rank OCE
#46
Ukraine #455 in Ukraine
30 days · prev. #46 · best #45
Last updated:

How does 0elo play?

Rating 1.38 (from 195 matches) K/R 1.00 ADR 104.7 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.38
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 195 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 39% good 1.10 to 1.29 20% normal 0.90 to 1.09 12% weak 0.75 to 0.89 6% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 63%+11 pp · Ø 52% better than 98%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 60%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 42%

Weapons and aim

Average
Where do the kills come from?

1.38 K/D and so well above the average (1.06).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.38+0.32 · Ø 1.06 better than 98%
Pistol kills per match 3.8
Knife kills 1 in 199 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 20.0% of rounds and so well above the average (13.6%).

2K rounds 20.0%+6.4 pp · Ø 13.6% better than 99%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 60x 4K, 5 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.09−0.23 · Ø 0.32 better than 1%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +10 pp, ELO +387
= Stayed the same
K/R at 1.00, Rating at 1.37, Headshots at 55%
▼ Got worse
ADR −4.8

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.02
MayJunJulAugSepOct

Best month: June 2026 with 1.02. Last 3 months unchanged at 1.00. Well above the average (0.75).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
64 matches · 52% win rate
On Mirage −41 ELO
68 matches · 53% win rate
Between 0:00 and 6:00 +33 ELO, win rate 49%
On Fridays −58 ELO, win rate 44%

0elo loses the most ELO in match 1 of the day: −102 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Most kills in a match: 44 · Anubis
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
53% better than 41%
0.97 better than 98%
103.3 better than 99%
1.32 better than 97%
62% of 365 duels better than 93%
41% of 39 situations better than 57%
Dust 249
59% better than 66%
1.03 better than 99%
104.8 better than 99%
1.43 better than 99%
60% of 225 duels better than 85%
42% of 24 situations better than 57%
Anubis35
66% better than 82%
1.01 better than 99%
104.6 better than 99%
1.40 better than 99%
64% of 163 duels better than 95%
60% of 15 situations better than 91%
Ancient33
55% better than 47%
0.99 better than 99%
104.1 better than 99%
1.36 better than 98%
59% of 164 duels better than 85%
43% of 23 situations better than 62%
Nuke7
57% -
1.14 -
125.8 -
1.59-
63% of 32 duels -
0% of 1 situations -
Cache6
67% -
1.03 -
105.0 -
1.39-
70% of 23 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0elo plays

Across 199 matches 0elo averages K/R 1.00 and ADR 104.7; the rating across the 195 rated matches is 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 21.8 kills per match with 55% headshots. The strongest map is Anubis with a 66% win rate in 35 matches. In 148 of 195 matches the rating was 1.10 or higher (76%), in 24 it was below 0.90. In 132 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: July 2026 at 1.40. 0elo loses the most ELO in match 1 of the day (−102 ELO, win rate 52%). Things go best in match 3 of the day (±0 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate. Improved over the last three months: Win rate +10 pp, ELO +387. Got weaker: ADR −4.8. Unchanged in recent months: K/R at 1.00, Rating at 1.37, Headshots at 55%. Last 30 days: 39 matches, win rate 69%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.