0elo
How does 0elo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).
Compared with 6,792 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (52%).
Clutch
Average26% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.38 K/D and so well above the average (1.06).
Impact
StrengthExactly 2 kills in 20.0% of rounds and so well above the average (13.6%).
Utility and deaths
Average0.09 enemies flashed per round and so well below the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.02. Last 3 months unchanged at 1.00. Well above the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.40. Last 3 months: 1.37 (at the start 1.39). Well above the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 110.5. Last 3 months: 103.3 (at the start 108.1). Well above the average (81.2).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 55% (at the start 56%). Slightly above the average (53%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 61% (at the start 51%). Well above the average (54%).
Best month: September 2026 with 2,993. Last 3 months: 3,004 (at the start 2,617).
Rounds with first kill
Best month: September 2026 with 15%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 199 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
0elo loses the most ELO in match 1 of the day: −102 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.35 · Dust 2
- Recorded match no. 100 · Anubis
- Most kills in a match: 44 · Anubis
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 199 matchesCompared with players on the same level who have at least 15 matches on the map.
How 0elo plays
Across 199 matches 0elo averages K/R 1.00 and ADR 104.7; the rating across the 195 rated matches is 1.38. Biggest strength: Rating at 1.38, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 21.8 kills per match with 55% headshots. The strongest map is Anubis with a 66% win rate in 35 matches. In 148 of 195 matches the rating was 1.10 or higher (76%), in 24 it was below 0.90. In 132 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: July 2026 at 1.40. 0elo loses the most ELO in match 1 of the day (−102 ELO, win rate 52%). Things go best in match 3 of the day (±0 ELO, win rate 74%). Match no. 3 of the day goes best: 74% win rate. Improved over the last three months: Win rate +10 pp, ELO +387. Got weaker: ADR −4.8. Unchanged in recent months: K/R at 1.00, Rating at 1.37, Headshots at 55%. Last 30 days: 39 matches, win rate 69%, net ELO +4.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.