0damageGod

EE
107 matches tracked
Last updated:

How does 0damageGod play?

K/R 0.77 ADR 83.0 from 107 matches
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (41 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+1 pp better than 58%
AWP share of kills 4%−7 pp better than 24%
K/D 1.05+0.02 better than 55%
Pistol kills per match 2.9
Knife kills 2 in 107 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.3%+2.0 pp better than 88%
Rounds with 3K 5.3%+1.2 pp better than 88%
MVPs per match 2.30.0 level
4Ks and aces 3x 4K, 2 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 39%
Utility damage per round 4.4+0.3 better than 61%
Enemies flashed per round 0.28−0.02 better than 47%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 84.9, Win rate at 51%
▼ Got worse
Headshots −7 pp, ELO −193

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.79 (at the start 0.75).

Patterns

From the last 107 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −20 ELO
36 matches · 39% wins
In match 2 of the day −16 ELO
30 matches · 43% wins

0damageGod loses the most ELO on Mirage: −20 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
39% better than 9%
0.77 better than 62%
86.0 better than 75%
-
47% of 159 duels better than 25%
33% of 12 situations better than 35%
Dust 216
56% better than 64%
0.74 level
73.6 better than 15%
-
43% of 67 duels better than 12%
25% of 4 situations better than 16%
Ancient14
50% -
0.77 -
81.7 -
-
43% of 53 duels -
29% of 7 situations -
Inferno13
62% -
0.73 -
80.2 -
-
54% of 67 duels -
40% of 5 situations -
Cache11
55% -
0.82 -
91.3 -
-
55% of 51 duels -
25% of 8 situations -
Nuke9
67% -
0.71 -
79.0 -
-
46% of 48 duels -
29% of 7 situations -
Anubis6
67% -
0.82 -
84.7 -
-
42% of 31 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0damageGod plays

Biggest strength: Rounds with 3K at 5.3%. That is better than 88% of players on level 10. On average 16.4 kills per match, 52% of them headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 41 matches with detailed stats: 3 4Ks and 2 aces. 0damageGod loses the most ELO on Mirage (−20 ELO, win rate 39%). Improved over the last three months: K/R +0.04. Got weaker: Headshots −7 pp, ELO −193. Unchanged in recent months: ADR at 84.9, Win rate at 51%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.