0_oslik09

Mongolia
138 matches tracked 67 matches in 30 days
ELO ▲ 124
2,196
30-day peak: 2,196
Rank EU
#136,814
Mongolia #554 in Mongolia
Last updated:

How does 0_oslik09 play?

Rating 0.82 K/R 0.59 ADR 64.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.82
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 11% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 46%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (87 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 2%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so well below the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 0.79−0.21 · Ø 1.00 better than 1%
Pistol kills per match 2.9
Knife kills 3 in 138 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 10.4%−2.7 pp · Ø 13.1% better than 2%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 5%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 8x 4K, 1 ace in 87 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +361
= Stayed the same
K/R at 0.59, Rating at 0.81, ADR at 65.0
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: October 2026 with 0.61. Last 3 months unchanged at 0.59. Well below the average (0.72).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −56 ELO
32 matches · 44% win rate
In match 3 of the day +56 ELO
21 matches · 38% win rate
Between 12:00 and 18:00 +111 ELO, win rate 41%
On Fridays ±0 ELO, win rate 35%

0_oslik09 loses the most ELO on Anubis: −56 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.82 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis32
44% better than 28%
0.57 better than 2%
63.4 better than 1%
0.78 better than 1%
52% of 151 duels better than 57%
37% of 19 situations better than 48%
Mirage32
38% better than 12%
0.62 better than 7%
68.4 better than 4%
0.86 better than 6%
47% of 168 duels better than 29%
24% of 25 situations better than 13%
Dust 228
50% right on the average
0.56 better than 1%
62.4 better than 1%
0.77 better than 1%
45% of 124 duels better than 20%
14% of 14 situations better than 4%
Nuke20
60% better than 66%
0.67 better than 14%
68.8 better than 5%
0.98 better than 28%
49% of 57 duels better than 29%
56% of 9 situations better than 84%
Cache12
50% -
0.63 -
67.2 -
0.87-
36% of 25 duels -
38% of 8 situations -
Ancient9
56% -
0.53 -
56.8 -
0.74-
40% of 30 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0_oslik09 plays

Across 138 matches 0_oslik09 averages K/R 0.59, ADR 64.8 and a rating of 0.82. Most room to improve: Rating at 0.82, better than only 1% of level 9 players. Averages 13.2 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 28 of 138 matches the rating was 1.10 or higher (20%), in 89 it was below 0.90. In 87 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 0.85. 0_oslik09 loses the most ELO on Anubis (−56 ELO, win rate 44%). Things go best on Nuke (+81 ELO, win rate 60%). Match no. 2 of the day goes best: 62% win rate, −26 ELO. Improved over the last three months: Headshots +4 pp, ELO +361. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.59, Rating at 0.81, ADR at 65.0. Last 30 days: 67 matches, win rate 48%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.