0_aim_0
Name history of 0_aim_0
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does 0_aim_0 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,221 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average14% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average58% headshots and so well above the average (48%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so well below the average (4.0%).
Utility and deaths
Average45% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Feb to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.08. Last 3 months: 0.91 (at the start 0.97). Clearly below the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 77.7. Last 3 months: 70.3 (at the start 70.9). Clearly below the average (79.7).
Share of headshot kills
Best month: February 2026 with 60%. Last 3 months: 58% (at the start 57%). Well above the average (48%).
Matches won (win rate)
Best month: March 2026 with 56%. Last 3 months: 44% (at the start 52%). Well below the average (50%).
Best month: September 2026 with 1,913. Last 3 months: 1,718 (at the start 1,513).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 170 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
0_aim_0 loses the most ELO on Mirage: −152 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.12 · Dust 2
- Most kills in a match: 32 · Inferno
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 170 matchesCompared with players on the same level who have at least 15 matches on the map.
How 0_aim_0 plays
Across 170 matches 0_aim_0 averages K/R 0.69 and ADR 71.4; the rating across the 125 rated matches is 0.95. Biggest strength: Utility hit rate at 45%, better than 96% of level 8 players. Most room to improve: Damage per round (ADR) at 71.4, better than only 6% of level 8 players. Averages 14.5 kills per match with 58% headshots. The strongest map is Anubis with a 52% win rate in 23 matches. In 37 of 125 matches the rating was 1.10 or higher (30%), in 62 it was below 0.90. In 85 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. 0_aim_0 loses the most ELO on Mirage (−152 ELO, win rate 40%). Things go best on Dust 2 (+80 ELO, win rate 50%). Match no. 1 of the day goes best: 54% win rate, +30 ELO. Improved over the last three months: ELO +205. Got weaker: Rating −0.06, Win rate −8 pp. Unchanged in recent months: K/R at 0.66, ADR at 70.3, Headshots at 58%. Last 30 days: 42 matches, win rate 38%, net ELO −31.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.