0_SMiLE_0
How does 0_SMiLE_0 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average25% of 1v1s won and so well below the average (38%).
Weapons and aim
Average1.11 K/D and so clearly above the average (1.00).
Impact
AverageExactly 2 kills in 19.0% of rounds and so well above the average (13.1%).
Utility and deaths
Average6.9 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 9 averageOct 2026 compared with Feb to May 2026.
Kills per round (K/R)
Best month: October 2026 with 0.84. Last 3 months: 0.84 (at the start 0.77). Well above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.16. Last 3 months: 1.16 (at the start 1.01). Well above the average (1.01).
Damage per round (ADR)
Best month: February 2026 with 95.0. Last 3 months: 90.8 (at the start 89.5). Well above the average (79.4).
Share of headshot kills
Best month: April 2026 with 51%. Last 3 months: 44% (at the start 47%). Clearly below the average (48%).
Matches won (win rate)
Best month: April 2026 with 64%. Last 3 months: 50% (at the start 53%). Just above the average (49%).
Best month: October 2026 with 1,793.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 25%.
Patterns
From the last 90 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
0_SMiLE_0 loses the most ELO on Mirage: −24 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 32 · Dust 2
- Highest rating in a match: 2.32 · Inferno
Maps in detail
from the last 90 matchesCompared with players on the same level who have at least 15 matches on the map.
How 0_SMiLE_0 plays
Across 90 matches 0_SMiLE_0 averages K/R 0.78 and ADR 88.0; the rating across the 62 rated matches is 1.07. Biggest strength: Utility damage per round at 6.9, better than 93% of level 9 players. Most room to improve: Clutch 1v1 won at 25%, better than only 4% of level 9 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 27 of 62 matches the rating was 1.10 or higher (44%), in 18 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: October 2026 at 1.16. 0_SMiLE_0 loses the most ELO on Mirage (−24 ELO, win rate 58%). Things go best on Dust 2 (+35 ELO, win rate 50%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: K/R +0.07, Rating +0.15. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: ADR at 90.8. Last 30 days: 20 matches, win rate 50%, net ELO +11.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.