0_MJ_9
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Weakness7% of 1v2s won and so well below the average (21%).
Weapons and aim
Weakness0.86 K/D and so clearly below the average (0.98).
Impact
WeaknessExactly 2 kills in 11.5% of rounds and so clearly below the average (12.9%).
Utility and deaths
Average6.8 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.67. Last 3 months: 0.63 (at the start 0.62). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 0.96. Last 3 months: 0.89 (at the start 0.86). Clearly below the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 75.1. Last 3 months: 72.0 (at the start 69.1). Clearly below the average (78.8).
Share of headshot kills
Best month: July 2026 with 42%. Last 3 months: 39% (at the start 42%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 54% (at the start 43%). Well above the average (47%).
Best month: September 2026 with 1,377. Last 3 months: 1,354 (at the start 1,171).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
0_MJ_9 loses the most ELO in match 1 of the day: ±0 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.65 · Mirage
- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 33 · Anubis
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How 0_MJ_9 plays
Across 97 matches 0_MJ_9 averages K/R 0.63, ADR 71.3 and a rating of 0.89. Biggest strength: Utility damage per round at 6.8, better than 93% of level 7 players. Most room to improve: K/D at 0.86, better than only 6% of level 7 players. Averages 13.9 kills per match with 39% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 28 of 97 matches the rating was 1.10 or higher (29%), in 50 it was below 0.90. In 76 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: October 2026 at 0.96. 0_MJ_9 loses the most ELO in match 1 of the day (±0 ELO, win rate 38%). Things go best in match 2 of the day (−8 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, −8 ELO. Improved over the last three months: Win rate +11 pp, ELO +183. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.89, ADR at 72.0. Last 30 days: 26 matches, win rate 46%, net ELO −53.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.