0WinRatio

Argentina
174 matches tracked 82 matches in 30 days
ELO ▲ 304
2,057
30-day peak: 2,057
Rank EU
#205,882
Argentina #531 in Argentina
Last updated:

How does 0WinRatio play?

Rating 0.93 (from 124 matches) K/R 0.65 ADR 73.7 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 124 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 12x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, ADR +6.0, Win rate +8 pp
= Stayed the same
Headshots at 52%
▼ Got worse
ELO −252

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.66
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.70. Last 3 months: 0.67 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
46 matches · 52% win rate
In match 3 of the day −90 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 −232 ELO, win rate 39%

0WinRatio loses the most ELO on Mirage: −102 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Dust 2
  2. Most kills in a match: 30 · Nuke
  3. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
45% better than 28%
0.62 better than 5%
70.9 better than 7%
0.86 better than 4%
49% of 135 duels better than 37%
44% of 16 situations better than 69%
Mirage46
52% right on the average
0.69 better than 28%
78.2 better than 39%
0.97 better than 31%
53% of 140 duels better than 64%
35% of 26 situations better than 41%
Ancient33
42% better than 20%
0.70 better than 28%
74.9 better than 17%
0.99 better than 35%
53% of 103 duels better than 60%
40% of 30 situations better than 55%
Anubis22
59% better than 75%
0.66 better than 14%
72.4 better than 10%
1.01 better than 42%
47% of 49 duels better than 25%
20% of 5 situations better than 12%
Nuke8
50% -
0.63 -
72.4 -
1.00-
65% of 17 duels -
-
Cache7
43% -
0.53 -
66.2 -
0.76-
43% of 21 duels -
25% of 4 situations -
Inferno6
50% -
0.58 -
71.0 -
0.84-
46% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0WinRatio plays

Across 174 matches 0WinRatio averages K/R 0.65 and ADR 73.7; the rating across the 124 rated matches is 0.93. Most room to improve: 3K rounds at 3.0%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 52% headshots. The strongest map is Anubis with a 59% win rate in 22 matches. In 37 of 124 matches the rating was 1.10 or higher (30%), in 59 it was below 0.90. In 118 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 0.96. 0WinRatio loses the most ELO on Mirage (−102 ELO, win rate 52%). Things go best on Anubis (+36 ELO, win rate 59%). Improved over the last three months: K/R +0.05, ADR +6.0, Win rate +8 pp. Got weaker: ELO −252. Unchanged in recent months: Headshots at 52%. Last 30 days: 82 matches, win rate 52%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.