0TTACEH

JP
120 matches tracked 45 matches in 30 days
Last updated:

How does 0TTACEH play?

Rating 1.17 (from 20 matches) K/R 0.73 ADR 78.5 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 20 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6.0 pp better than 98%
Opening duels won 56%+5 pp better than 83%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−12 pp better than 4%
AWP share of kills 39%+28 pp better than 99%
K/D 1.00−0.03 better than 34%
Pistol kills per match 3.0
Knife kills 2 in 120 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%−0.2 pp better than 40%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.0−0.3 better than 14%
4Ks and aces 23x 4K, 1 ace in 100 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 24%−11 pp better than 2%
Utility damage per round 1.2−2.9 better than 1%
Enemies flashed per round 0.20−0.10 better than 21%
Rounds with a death 73%+1.0 pp better than 29%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ADR +6.9
= Stayed the same
K/R at 0.74, Headshots at 39%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.74 (at the start 0.71).

Patterns

From the last 120 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −40 ELO
24 matches · 38% wins
In match 1 of the day −20 ELO
32 matches · 38% wins

0TTACEH loses the most ELO from match 5 of the day: −40 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 4 wins in a row · Overpass

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
51% better than 47%
0.76 better than 59%
81.0 better than 51%
1.12–
54% of 308 duels better than 64%
40% of 30 situations better than 54%
Dust 245
51% better than 44%
0.74 level
78.2 better than 37%
1.23–
57% of 265 duels better than 79%
41% of 32 situations better than 58%
Anubis9
44% –
0.63 –
70.5 –
1.24–
44% of 55 duels –
67% of 3 situations –
Ancient6
17% –
0.67 –
69.4 –
1.01–
58% of 33 duels –
0% of 2 situations –
Nuke5
80% –
0.83 –
86.4 –
1.25–
59% of 41 duels –
25% of 4 situations –
Inferno4
0% –
0.49 –
62.0 –
-
47% of 15 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How 0TTACEH plays

Across 120 matches 0TTACEH averages K/R 0.73 and ADR 78.5; the rating across the 20 rated matches is 1.17. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Utility damage per round at 1.2. That is better than only 1% of players on level 10. On average 16.2 kills per match, 39% of them headshots. The strongest map is Mirage with a 51% win rate in 47 matches. In 11 of 20 matches the rating was 1.10 or higher (55%), in 5 it was below 0.90. In 100 matches with detailed stats: 23 4Ks and 1 aces. Best month by rating: October 2026 at 1.17. 0TTACEH loses the most ELO from match 5 of the day (−40 ELO, win rate 38%). Things go best on Mirage (+112 ELO, win rate 51%). Improved over the last three months: ADR +6.9. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Headshots at 39%. Last 30 days: 45 matches, win rate 51%, ELO balance +100.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.