0Iegat0r

Russia
On FACEIT since 2024 198 matches tracked 67 matches in 30 days
ELO ▼ 215
2,187
30-day peak: 2,402
Rank EU
#140,482
Russia #39,946 in Russia
Last updated:

How does 0Iegat0r play?

Rating 0.99 K/R 0.72 ADR 77.0 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 198 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 3.4
Zeus kills7 in 198 matches
Knife kills 14 in 198 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.3%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 3 aces in 176 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 11%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 76.6, ELO at 2,183
▼ Got worse
K/R −0.06, Rating −0.08, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78). Just below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
57 matches · 54% win rate
On Mirage −50 ELO
56 matches · 46% win rate
Between 18:00 and 24:00 −1 ELO, win rate 45%
On Thursdays −51 ELO, win rate 47%

0Iegat0r loses the most ELO on Dust 2: −102 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Dust 2
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
54% better than 60%
0.72 better than 41%
77.5 better than 32%
0.98 better than 32%
51% of 328 duels right on the average
29% of 35 situations better than 27%
Mirage56
46% better than 30%
0.74 better than 53%
77.8 better than 36%
1.02 right on the average
52% of 352 duels better than 58%
36% of 44 situations better than 44%
Anubis25
56% better than 63%
0.67 better than 18%
73.0 better than 11%
0.94 better than 19%
53% of 104 duels better than 61%
31% of 13 situations better than 34%
Ancient22
68% better than 94%
0.70 better than 28%
74.1 better than 15%
0.98 better than 32%
40% of 108 duels better than 3%
33% of 15 situations better than 37%
Inferno16
50% better than 38%
0.73 right on the average
72.8 better than 13%
1.01 better than 41%
50% of 106 duels better than 39%
44% of 9 situations better than 69%
Nuke12
58% -
0.78 -
87.9 -
1.06-
54% of 76 duels -
38% of 8 situations -
Cache10
40% -
0.72 -
79.4 -
1.02-
55% of 33 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0Iegat0r plays

Across 198 matches 0Iegat0r averages K/R 0.72, ADR 77.0 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 45% headshots. The strongest map is Ancient with a 68% win rate in 22 matches. In 64 of 198 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 176 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. 0Iegat0r loses the most ELO on Dust 2 (−102 ELO, win rate 54%). Things go best on Ancient (+51 ELO, win rate 68%). Match no. 4 of the day goes best: 73% win rate, +26 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, Rating −0.08, Win rate −12 pp. Unchanged in recent months: ADR at 76.6, ELO at 2,183. Last 30 days: 67 matches, win rate 52%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.