0G-

Croatia
39 matches tracked 22 matches in 30 days
Last updated:

How does 0G- play?

Rating 0.96 K/R 0.71 ADR 82.7 from 39 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 39 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 52%+1 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

20% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 20%−19 pp · Ø 39% better than 1%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (48%).

Headshot rate 56%+8 pp · Ø 48% better than 91%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 0.94−0.08 · Ø 1.02 better than 23%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.6 pp · Ø 13.2% better than 34%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 3x 4K, 1 ace in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 16%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 8 average
Whether 0G- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 25 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Patterns

Soon this shows where 0G- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Inferno
  2. Highest rating in a match: 1.69 · Anubis
  3. Most kills in a match: 27 · Ancient

Maps in detail

from the last 39 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
64% -
0.71 -
85.6 -
0.94-
55% of 51 duels -
50% of 4 situations -
Anubis10
50% -
0.77 -
89.4 -
1.07-
61% of 36 duels -
0% of 5 situations -
Dust 29
22% -
0.65 -
72.4 -
0.91-
44% of 41 duels -
38% of 8 situations -
Ancient3
67% -
0.74 -
86.3 -
0.90-
58% of 24 duels -
0% of 1 situations -
Nuke3
33% -
0.83 -
85.5 -
1.13-
38% of 8 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0G- plays

Across 39 matches 0G- averages K/R 0.71, ADR 82.7 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 91% of level 8 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 8 players. Averages 15.1 kills per match with 56% headshots. The strongest map is Mirage with a 64% win rate in 11 matches. In 12 of 39 matches the rating was 1.10 or higher (31%), in 17 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 1 ace. Last 30 days: 22 matches, win rate 45%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.