0CSMIKE

Sweden
232 matches tracked 69 matches in 30 days
Last updated:

How does 0CSMIKE play?

Rating 0.94 K/R 0.69 ADR 76.3 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 232 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (211 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 2.2
Zeus kills1 in 232 matches
Knife kills 14 in 232 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 43%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 61%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 28x 4K, 1 ace in 211 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 65%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 56%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.09, Headshots +3 pp
= Stayed the same
ADR at 76.6, Win rate at 48%
▼ Got worse
ELO −206

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.70 (at the start 0.64). Just below the average (0.71).

Patterns

From the last 232 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −124 ELO
42 matches · 45% win rate
On Mirage −82 ELO
77 matches · 45% win rate
Between 18:00 and 24:00 −121 ELO, win rate 38%
On Mondays −63 ELO, win rate 35%

0CSMIKE loses the most ELO on Anubis: −124 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.40 · Ancient
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 232 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
45% better than 33%
0.71 right on the average
75.7 better than 35%
0.97 better than 44%
44% of 433 duels better than 20%
40% of 55 situations better than 57%
Anubis42
45% better than 29%
0.71 right on the average
79.2 better than 51%
0.95 better than 31%
53% of 201 duels better than 63%
37% of 27 situations better than 43%
Ancient37
49% better than 45%
0.70 better than 36%
80.1 better than 51%
0.90 better than 17%
48% of 186 duels better than 37%
43% of 14 situations better than 61%
Dust 237
59% better than 81%
0.62 better than 8%
68.4 better than 5%
0.87 better than 11%
42% of 177 duels better than 12%
34% of 29 situations better than 40%
Inferno19
58% better than 73%
0.75 better than 70%
82.8 better than 69%
1.05 better than 69%
62% of 81 duels better than 93%
50% of 8 situations better than 76%
Cache12
50% -
0.66 -
72.0 -
0.94-
40% of 65 duels -
25% of 4 situations -
Nuke7
14% -
0.71 -
76.9 -
0.96-
50% of 42 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0CSMIKE plays

Across 232 matches 0CSMIKE averages K/R 0.69, ADR 76.3 and a rating of 0.94. Biggest strength: Headshot rate at 51%, better than 79% of level 7 players. Most room to improve: Deaths per round at 75%, better than only 23% of level 7 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Dust 2 with a 59% win rate in 37 matches. In 63 of 232 matches the rating was 1.10 or higher (27%), in 111 it was below 0.90. In 211 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. 0CSMIKE loses the most ELO on Anubis (−124 ELO, win rate 45%). Things go best on Ancient (+74 ELO, win rate 49%). Match no. 2 of the day goes best: 65% win rate, +63 ELO. Improved over the last three months: K/R +0.06, Rating +0.09, Headshots +3 pp. Got weaker: ELO −206. Unchanged in recent months: ADR at 76.6, Win rate at 48%. Last 30 days: 69 matches, win rate 43%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.