08kd_agent

Russia
70 matches tracked
Last updated:

How does 08kd_agent play?

Rating 0.95 (from 20 matches) K/R 0.72 ADR 79.8 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 25%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 57%+19 pp · Ø 38% better than 99%
Clutch 1v2 won 15%−8 pp · Ø 23% better than 14%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 41%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (45%).

Headshot rate 34%−11 pp · Ø 45% better than 6%
AWP share of kills 16%+5 pp · Ø 11% better than 76%
K/D 1.02+0.02 · Ø 1.00 better than 74%
Pistol kills per match 2.3
Knife kills 1 in 70 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (13.1%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 85%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 33%
4Ks and aces 1x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.3−1.7 · Ø 4.0 better than 12%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 6%
Deaths per round 71%−1 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +4 pp, Win rate +8 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −5.4

Sep 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.81. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.72).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −49 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 −37 ELO, win rate 45%

08kd_agent loses the most ELO on Mirage: −49 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 1.51 · Mirage
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
45% better than 32%
0.69 better than 40%
77.0 better than 42%
1.03-
45% of 33 duels better than 24%
50% of 6 situations better than 81%
Dust 217
71% better than 97%
0.76 better than 77%
84.8 better than 81%
1.10-
56% of 9 duels better than 83%
0% of 1 situations better than 1%
Anubis14
57% -
0.76 -
85.1 -
0.86-
45% of 20 duels -
75% of 4 situations -
Ancient11
27% -
0.57 -
64.9 -
0.77-
67% of 18 duels -
67% of 3 situations -
Inferno5
100% -
0.76 -
82.5 -
1.23-
40% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How 08kd_agent plays

Across 70 matches 08kd_agent averages K/R 0.72 and ADR 79.8; the rating across the 20 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 6 players. Most room to improve: Headshot rate at 34%, better than only 6% of level 6 players. Averages 15.6 kills per match with 34% headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 6 of 20 matches the rating was 1.10 or higher (30%), in 9 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.95. 08kd_agent loses the most ELO on Mirage (−49 ELO, win rate 45%). Improved over the last three months: Headshots +4 pp, Win rate +8 pp. Got weaker: K/R −0.04, ADR −5.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.