08corp4

Russia
On FACEIT since 2020 113 matches tracked 42 matches in 30 days
ELO ▼ 63
2,434
30-day peak: 2,497
Rank EU
#65,754
Russia #18,645 in Russia
Last updated:

How does 08corp4 play?

Rating 1.03 K/R 0.73 ADR 81.7 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 113 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 11% very weak below 0.75 26%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 25%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 12x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +617
= Stayed the same
K/R at 0.73, ADR at 80.7
▼ Got worse
Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.73 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −103 ELO
28 matches · 43% win rate
On Dust 2 −97 ELO
33 matches · 45% win rate
Between 18:00 and 24:00 +5 ELO, win rate 45%
On Thursdays −22 ELO, win rate 36%

08corp4 loses the most ELO in match 2 of the day: −103 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 50 · Ancient
  3. Highest rating in a match: 2.01 · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 62%
0.71 better than 33%
79.9 better than 43%
1.01 better than 41%
47% of 175 duels better than 25%
20% of 20 situations better than 9%
Dust 233
45% better than 27%
0.76 better than 57%
83.6 better than 61%
1.09 better than 66%
50% of 154 duels better than 42%
48% of 27 situations better than 77%
Anubis19
47% better than 31%
0.70 better than 28%
77.7 better than 30%
0.95 better than 21%
51% of 77 duels better than 47%
57% of 7 situations better than 87%
Ancient11
45% -
0.73 -
79.5 -
1.01-
58% of 57 duels -
33% of 9 situations -
Nuke6
67% -
0.91 -
104.3 -
1.20-
74% of 23 duels -
40% of 5 situations -
Inferno4
25% -
0.61 -
78.0 -
0.88-
43% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 08corp4 plays

Across 113 matches 08corp4 averages K/R 0.73, ADR 81.7 and a rating of 1.03. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 50% headshots. The strongest map is Mirage with a 55% win rate in 40 matches. In 42 of 113 matches the rating was 1.10 or higher (37%), in 41 it was below 0.90. In 64 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.19. 08corp4 loses the most ELO in match 2 of the day (−103 ELO, win rate 43%). Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +617. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.73, ADR at 80.7. Last 30 days: 42 matches, win rate 36%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.