07eyes

Kyrgyzstan
118 matches tracked 14 matches in 30 days
ELO ▼ 123
2,055
30-day peak: 2,178
Rank EU
#202,516
Kyrgyzstan #650 in Kyrgyzstan
Last updated:

How does 07eyes play?

Rating 1.09 K/R 0.76 ADR 78.7 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 118 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 27%+17 pp · Ø 10% better than 95%
K/D 1.12+0.10 · Ø 1.02 better than 84%
Pistol kills per match 3.3
Knife kills 6 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.2%).

2K rounds 15.2%+2.0 pp · Ø 13.2% better than 90%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 75%
4Ks and aces 17x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 28%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 23%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.16, ADR +11.8, Headshots +2 pp, Win rate +13 pp, ELO +286
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.68). Clearly above the average (0.73).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
28 matches · 43% win rate
On Mirage −12 ELO
23 matches · 61% win rate
In match 1 of the day +14 ELO
33 matches · 48% win rate

07eyes loses the most ELO on Dust 2: −37 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Ancient
  2. Highest rating in a match: 2.35 · Inferno
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
58% better than 71%
0.69 better than 27%
72.7 better than 14%
1.02 right on the average
58% of 127 duels better than 87%
53% of 15 situations better than 87%
Dust 228
43% better than 23%
0.71 better than 39%
76.1 better than 28%
1.03 better than 52%
46% of 118 duels better than 26%
50% of 14 situations better than 80%
Mirage23
61% better than 84%
0.92 better than 97%
94.0 better than 95%
1.25 better than 96%
62% of 151 duels better than 96%
38% of 13 situations right on the average
Nuke12
58% -
0.82 -
78.7 -
1.18-
63% of 70 duels -
47% of 15 situations -
Anubis11
82% -
0.68 -
70.5 -
0.98-
43% of 72 duels -
25% of 4 situations -
Cache6
0% -
0.56 -
59.8 -
0.73-
33% of 21 duels -
43% of 7 situations -
Inferno6
83% -
1.06 -
102.7 -
1.52-
52% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 07eyes plays

Across 118 matches 07eyes averages K/R 0.76, ADR 78.7 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 49% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 56 of 118 matches the rating was 1.10 or higher (47%), in 41 it was below 0.90. In 77 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.18. 07eyes loses the most ELO on Dust 2 (−37 ELO, win rate 43%). Things go best from match 5 of the day (+76 ELO, win rate 69%). From match no. 5 of the day on, things go best: 69% win rate, +76 ELO. Improved over the last three months: K/R +0.12, Rating +0.16, ADR +11.8, Headshots +2 pp, Win rate +13 pp, ELO +286. Last 30 days: 14 matches, win rate 36%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.