021118

Serbia
On FACEIT since 2016 260 matches tracked 97 matches in 30 days
ELO ▲ 217
3,069
30-day peak: 3,095
Rank EU ▲ 2,046 places
#6,214
Serbia #111 in Serbia
30 days · prev. #8,260 · best #5,514
Last updated:
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How does 021118 play?

Rating 1.02 K/R 0.72 ADR 78.9 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly below the average (53%).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.7
Knife kills 1 in 260 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so just below the average (13.5%).

2K rounds 13.1%−0.4 pp · Ø 13.5% better than 31%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 34x 4K, 6 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.9+1.0 · Ø 3.9 better than 80%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether 021118 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 260 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: August 2026 with 0.74.

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −181 ELO
66 matches · 56% win rate
In match 2 of the day −54 ELO
49 matches · 49% win rate
On Wednesdays −237 ELO, win rate 46%

021118 loses the most ELO on Mirage: −181 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.39 · Ancient
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
56% better than 55%
0.70 better than 22%
76.7 better than 22%
0.99 better than 24%
53% of 227 duels right on the average
33% of 54 situations better than 32%
Anubis42
55% better than 49%
0.72 better than 33%
77.9 better than 29%
1.02 better than 36%
54% of 157 duels better than 59%
43% of 28 situations better than 61%
Dust 241
54% better than 46%
0.72 better than 32%
77.5 better than 26%
1.05 better than 41%
41% of 155 duels better than 5%
44% of 25 situations better than 64%
Ancient36
50% better than 31%
0.75 better than 46%
82.0 better than 48%
1.07 better than 52%
51% of 100 duels better than 40%
57% of 23 situations better than 90%
Inferno33
55% better than 27%
0.71 better than 23%
80.2 better than 30%
1.04 better than 27%
54% of 101 duels better than 38%
26% of 23 situations better than 22%
Nuke27
67% better than 77%
0.73 better than 31%
81.3 better than 44%
1.03 better than 31%
53% of 114 duels right on the average
32% of 25 situations better than 28%
Cache15
47% better than 16%
0.70 better than 13%
81.4 better than 30%
0.99 better than 13%
58% of 48 duels better than 67%
13% of 8 situations better than 4%

Compared with players on the same level who have at least 15 matches on the map.

How 021118 plays

Across 260 matches 021118 averages K/R 0.72, ADR 78.9 and a rating of 1.02. Biggest strength: Utility hit rate at 38%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Nuke with a 67% win rate in 27 matches. In 93 of 260 matches the rating was 1.10 or higher (36%), in 91 it was below 0.90. In 260 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: October 2026 at 1.06. 021118 loses the most ELO on Mirage (−181 ELO, win rate 56%). Things go best on Inferno (+35 ELO, win rate 55%). Match no. 4 of the day goes best: 62% win rate, −56 ELO. Last 30 days: 97 matches, win rate 55%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.