00Egoist00

Russia
138 matches tracked 11 matches in 30 days
Last updated:

How does 00Egoist00 play?

Rating 1.01 K/R 0.73 ADR 81.0 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 138 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 17%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+3 pp · Ø 49% better than 71%

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 83%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (0.98).

Headshot rate 46%−1 pp · Ø 47% better than 50%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.02+0.04 · Ø 0.98 better than 67%
Pistol kills per match 2.4
Knife kills 3 in 138 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (12.9%).

2K rounds 14.6%+1.7 pp · Ø 12.9% better than 88%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 19x 4K, 3 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 7%
Enemies flashed per round 0.19−0.07 · Ø 0.26 better than 30%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.08, Rating +0.14, ADR +6.6, Win rate +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −5 pp, ELO −54

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months: 0.74 (at the start 0.66). Slightly above the average (0.71).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
20 matches · 50% win rate
On Mirage −7 ELO
56 matches · 57% win rate
Between 0:00 and 6:00 −35 ELO, win rate 43%
On Fridays ±0 ELO, win rate 43%

00Egoist00 loses the most ELO on Ancient: −26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
57% better than 74%
0.71 right on the average
79.3 better than 55%
0.99 better than 53%
52% of 255 duels better than 63%
50% of 50 situations better than 81%
Anubis37
59% better than 72%
0.77 better than 76%
85.2 better than 80%
1.07 better than 76%
55% of 162 duels better than 74%
42% of 24 situations better than 61%
Ancient20
50% right on the average
0.78 better than 78%
86.0 better than 81%
1.06 better than 75%
47% of 131 duels better than 33%
31% of 13 situations better than 31%
Nuke13
69% -
0.75 -
81.5 -
1.03-
53% of 64 duels -
50% of 10 situations -
Dust 28
13% -
0.52 -
61.7 -
0.68-
27% of 26 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 00Egoist00 plays

Across 138 matches 00Egoist00 averages K/R 0.73, ADR 81.0 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 83% of level 7 players. Most room to improve: Utility damage per round at 2.1, better than only 7% of level 7 players. Averages 16.5 kills per match with 46% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 47 of 138 matches the rating was 1.10 or higher (34%), in 57 it was below 0.90. In 117 matches with detailed stats: 19 4Ks and 3 aces. 00Egoist00 loses the most ELO on Ancient (−26 ELO, win rate 50%). Things go best on Anubis (+2 ELO, win rate 59%). Match no. 2 of the day goes best: 67% win rate, −35 ELO. Improved over the last three months: K/R +0.08, Rating +0.14, ADR +6.6, Win rate +4 pp. Got weaker: Headshots −5 pp, ELO −54. Last 30 days: 11 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.