001mn_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (49%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average35% headshots and so well below the average (48%).
Impact
AverageExactly 2 kills in 14.0% of rounds and so clearly above the average (12.8%).
Utility and deaths
Average3.3 utility damage per round and so well below the average (4.1).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.77 (at the start 0.68). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.24. Last 3 months: 1.07 (at the start 0.94). Clearly above the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 92.5. Last 3 months: 76.1 (at the start 71.1). Just below the average (78.5).
Share of headshot kills
Best month: September 2026 with 39%. Last 3 months: 34% (at the start 38%). Well below the average (48%).
Matches won (win rate)
Best month: July 2026 with 45%. Last 3 months: 44% (at the start 45%). Slightly below the average (46%).
Best month: August 2026 with 1,745. Last 3 months: 1,587 (at the start 1,466).
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
001mn_ loses the most ELO in match 2 of the day: −44 ELO, 19% win rate
Records and milestones
from recorded matches- Most kills in a match: 46 · Nuke
- Longest win streak: 4 wins in a row · Mirage
- Highest rating in a match: 2.03 · Nuke
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How 001mn_ plays
Across 86 matches 001mn_ averages K/R 0.74, ADR 74.4 and a rating of 1.03. Biggest strength: Opening duels won at 53%, better than 75% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 16.8 kills per match with 35% headshots. The strongest map is Dust 2 with a 48% win rate in 31 matches. In 30 of 86 matches the rating was 1.10 or higher (35%), in 34 it was below 0.90. In 43 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.24. 001mn_ loses the most ELO in match 2 of the day (−44 ELO, win rate 19%). Things go best in match 1 of the day (−6 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, −6 ELO. Improved over the last three months: K/R +0.09, Rating +0.13, ADR +5.0, ELO +121. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 44%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.