0001msec-

Turkey
On FACEIT since 2018 267 matches tracked 45 matches in 30 days
ELO ▲ 81
2,154
30-day peak: 2,154
Rank EU
#154,859
Turkey #4,207 in Turkey
Last updated:

How does 0001msec- play?

Rating 0.96 K/R 0.68 ADR 78.8 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 267 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (49%).

Headshot rate 37%−12 pp · Ø 49% better than 3%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 7%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 21x 4K, 1 ace in 180 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +50
= Stayed the same
ADR at 77.9, Headshots at 37%, Win rate at 51%
▼ Got worse
K/R −0.05, Rating −0.07

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −162 ELO
52 matches · 44% win rate
On Inferno −101 ELO
44 matches · 50% win rate
On Thursdays −30 ELO, win rate 39%

0001msec- loses the most ELO in match 2 of the day: −162 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 35 · Inferno
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
58% better than 73%
0.74 right on the average
83.8 better than 68%
1.04 better than 52%
60% of 276 duels better than 89%
40% of 48 situations better than 57%
Anubis67
45% better than 28%
0.69 better than 27%
77.3 better than 32%
0.96 better than 26%
52% of 239 duels better than 54%
41% of 49 situations better than 58%
Inferno44
50% better than 37%
0.65 better than 11%
75.5 better than 17%
0.93 better than 13%
41% of 161 duels better than 4%
65% of 20 situations better than 96%
Ancient40
48% better than 37%
0.66 better than 14%
78.1 better than 32%
0.89 better than 11%
44% of 154 duels better than 13%
38% of 16 situations better than 54%
Cache18
50% -
0.62 -
77.8 -
0.87-
45% of 75 duels -
38% of 8 situations -
Nuke7
57% -
0.61 -
65.8 -
0.92-
36% of 22 duels -
67% of 6 situations -
Mirage5
20% -
0.59 -
70.4 -
0.80-
44% of 18 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How 0001msec- plays

Across 267 matches 0001msec- averages K/R 0.68, ADR 78.8 and a rating of 0.96. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 37%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 37% headshots. The strongest map is Dust 2 with a 58% win rate in 86 matches. In 82 of 267 matches the rating was 1.10 or higher (31%), in 122 it was below 0.90. In 180 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. 0001msec- loses the most ELO in match 2 of the day (−162 ELO, win rate 44%). Things go best on Dust 2 (+126 ELO, win rate 58%). Match no. 3 of the day goes best: 57% win rate, +55 ELO. Improved over the last three months: ELO +50. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 77.9, Headshots at 37%, Win rate at 51%. Last 30 days: 45 matches, win rate 58%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.