-zmo

Australia
171 matches tracked 23 matches in 30 days
ELO ▲ 28
2,519
30-day peak: 2,545
Rank OCE ▼ 4 places
#270
Australia #148 in Australia
30 days · prev. #266 · best #248
Last updated:

How does -zmo play?

Rating 1.14 K/R 0.80 ADR 81.5 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 171 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 63%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (51%).

Headshot rate 44%−7 pp · Ø 51% better than 15%
AWP share of kills 26%+14 pp · Ø 12% better than 92%
K/D 1.16+0.12 · Ø 1.04 better than 81%
Pistol kills per match 2.9
Knife kills 2 in 171 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 23x 4K, 1 ace in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.42+0.12 · Ø 0.30 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.79, ADR at 80.9
▼ Got worse
Rating −0.07, Win rate −10 pp, ELO −226

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.79 (at the start 0.82). Clearly above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −125 ELO
23 matches · 26% win rate
On Tuesdays −171 ELO, win rate 35%

-zmo loses the most ELO on Dust 2: −125 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Ancient
  4. Highest rating in a match: 2.22 · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
57% better than 68%
0.81 better than 77%
81.1 better than 49%
1.14 better than 78%
58% of 314 duels better than 83%
42% of 31 situations better than 60%
Ancient36
61% better than 77%
0.81 better than 75%
83.1 better than 51%
1.17 better than 84%
61% of 192 duels better than 90%
52% of 25 situations better than 83%
Dust 223
26% better than 1%
0.73 better than 41%
78.3 better than 33%
1.00 better than 33%
53% of 122 duels better than 55%
63% of 8 situations better than 96%
Anubis17
65% better than 85%
0.85 better than 89%
82.8 better than 58%
1.22 better than 92%
56% of 81 duels better than 71%
63% of 8 situations better than 92%
Cache15
47% -
0.77 -
77.6 -
1.08-
57% of 88 duels -
50% of 6 situations -
Inferno13
46% -
0.82 -
85.1 -
1.18-
57% of 76 duels -
14% of 7 situations -
Nuke6
50% -
0.79 -
86.2 -
1.17-
63% of 30 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -zmo plays

Across 171 matches -zmo averages K/R 0.80, ADR 81.5 and a rating of 1.14. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 44% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 87 of 171 matches the rating was 1.10 or higher (51%), in 42 it was below 0.90. In 94 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 1.17. -zmo loses the most ELO on Dust 2 (−125 ELO, win rate 26%). Things go best on Ancient (+66 ELO, win rate 61%). Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.07, Win rate −10 pp, ELO −226. Unchanged in recent months: K/R at 0.79, ADR at 80.9. Last 30 days: 23 matches, win rate 43%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.