-zevy

Brazil
FACEIT verified FACEIT verified 253 matches tracked
ELO
3,132
Peak across recorded matches: 3,476
Rank SA
#107
Brazil #81 in Brazil
30 days · prev. #107 · best #103
Last updated:

How does -zevy play?

Rating 1.30 (from 153 matches) K/R 0.90 ADR 93.2 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 153 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 8% very weak below 0.75 10%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 59%+7 pp · Ø 52% better than 90%

Clutch

Average
Last one alive

26% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 26%−14 pp · Ø 40% better than 3%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.29+0.24 · Ø 1.05 better than 93%
Pistol kills per match 3.0 from the last 153
Knife kills 4 in 153 matches

Impact

Strength
Damage and big rounds

3.3 MVPs per match and so well above the average (2.4).

2K rounds 16.4%+2.9 pp · Ø 13.5% better than 93%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 3.3+0.9 · Ø 2.4 better than 97%
4Ks and aces 22x 4K, 2 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 47%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Headshots +34 pp, Win rate +6 pp, ELO +431
= Stayed the same
ADR at 90.5
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.91
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.96. Last 3 months: 0.88 (at the start 0.84). Well above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +34 ELO
33 matches · 45% win rate
On Saturdays −100 ELO, win rate 42%

-zevy loses the most ELO in match 2 of the day: +34 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 52 · Cache

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
50% better than 29%
0.92 better than 96%
95.1 better than 94%
1.30 better than 96%
61% of 441 duels better than 90%
25% of 52 situations better than 13%
Dust 219
32% better than 2%
0.87 better than 89%
92.4 better than 89%
1.23 better than 88%
53% of 83 duels right on the average
14% of 7 situations better than 4%
Anubis17
59% better than 63%
1.02 better than 99%
103.0 better than 99%
1.41 better than 99%
64% of 99 duels better than 96%
36% of 11 situations better than 43%
Ancient16
69% better than 90%
1.04 better than 99%
100.9 better than 98%
1.48 better than 99%
66% of 79 duels better than 98%
67% of 6 situations better than 97%
Cache10
80% -
0.85 -
89.0 -
1.19-
58% of 78 duels -
33% of 3 situations -
Nuke6
17% -
0.70 -
79.1 -
1.01-
50% of 38 duels -
0% of 1 situations -
Inferno3
67% -
0.83 -
81.0 -
1.27-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -zevy plays

Across 253 matches -zevy averages K/R 0.90 and ADR 93.2; the rating across the 153 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 20.6 kills per match with 47% headshots. The strongest map is Cache with a 80% win rate in 10 matches. In 103 of 153 matches the rating was 1.10 or higher (67%), in 28 it was below 0.90. In 74 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.36. -zevy loses the most ELO in match 2 of the day (+34 ELO, win rate 45%). Things go best on Mirage (+46 ELO, win rate 50%). Improved over the last three months: K/R +0.04, Headshots +34 pp, Win rate +6 pp, ELO +431. Unchanged in recent months: ADR at 90.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.