-zetatop1arg

Argentina
154 matches tracked 43 matches in 30 days
Last updated:

How does -zetatop1arg play?

Rating 1.03 (from 128 matches) K/R 0.74 ADR 78.5 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 128 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 55%+4 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 10%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (47%).

Headshot rate 59%+12 pp · Ø 47% better than 97%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.05+0.02 · Ø 1.03 better than 78%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 64%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 45%
MVPs per match 2.4+0.1 · Ø 2.3 better than 76%
4Ks and aces 29x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 20%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.30+0.03 · Ø 0.27 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.25, Headshots +4 pp
= Stayed the same
Win rate at 46%, ELO at 1,376
▼ Got worse
K/R −0.07, ADR −4.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
58 matches · 53% win rate
Between 0:00 and 6:00 +46 ELO, win rate 41%
On Sundays −12 ELO, win rate 36%

-zetatop1arg loses the most ELO on Mirage: −19 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Mirage
  2. Most kills in a match: 37 · Inferno
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 62%
0.74 better than 59%
78.8 better than 48%
1.04 better than 64%
56% of 245 duels better than 82%
29% of 31 situations better than 24%
Dust 234
44% better than 27%
0.72 right on the average
77.0 better than 38%
0.99 better than 47%
54% of 114 duels better than 73%
22% of 9 situations better than 13%
Anubis18
33% better than 9%
0.70 better than 46%
74.2 better than 26%
0.96 better than 43%
54% of 89 duels better than 69%
50% of 10 situations better than 83%
Inferno15
53% better than 56%
0.76 better than 76%
80.0 better than 59%
1.18-
61% of 49 duels better than 92%
20% of 5 situations better than 13%
Nuke11
27% -
0.80 -
78.4 -
1.08-
47% of 30 duels -
40% of 5 situations -
Cache10
70% -
0.73 -
83.5 -
1.02-
61% of 31 duels -
25% of 8 situations -
Ancient7
14% -
0.85 -
82.5 -
0.92-
63% of 8 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -zetatop1arg plays

Across 154 matches -zetatop1arg averages K/R 0.74 and ADR 78.5; the rating across the 128 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 7 players. Averages 17.1 kills per match with 59% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 52 of 128 matches the rating was 1.10 or higher (41%), in 48 it was below 0.90. In 127 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. -zetatop1arg loses the most ELO on Mirage (−19 ELO, win rate 53%). Things go best in match 3 of the day (+51 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +51 ELO. Improved over the last three months: Rating +0.25, Headshots +4 pp. Got weaker: K/R −0.07, ADR −4.2. Unchanged in recent months: Win rate at 46%, ELO at 1,376. Last 30 days: 43 matches, win rate 49%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.