-zetatop1arg
Name history of -zetatop1arg
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -zetatop1arg play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).
Compared with 1,194 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Average29% of 1v1s won and so well below the average (40%).
Weapons and aim
Average59% headshots and so well above the average (47%).
Impact
Average2.4 MVPs per match and so slightly above the average (2.3).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.08. Last 3 months: 1.03 (at the start 0.78). Right on the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 82.8. Last 3 months: 77.8 (at the start 82.0). Slightly below the average (80.5).
Share of headshot kills
Best month: October 2026 with 65%. Last 3 months: 59% (at the start 55%). Well above the average (47%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 46% (at the start 44%). Well below the average (53%).
Best month: September 2026 with 1,557. Last 3 months: 1,376 (at the start 1,331).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 38%.
Patterns
From the last 154 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-zetatop1arg loses the most ELO on Mirage: −19 ELO, 53% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.92 · Mirage
- Most kills in a match: 37 · Inferno
- Longest win streak: 5 wins in a row · Mirage
Maps in detail
from the last 154 matchesCompared with players on the same level who have at least 15 matches on the map.
How -zetatop1arg plays
Across 154 matches -zetatop1arg averages K/R 0.74 and ADR 78.5; the rating across the 128 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 97% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 7 players. Averages 17.1 kills per match with 59% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 52 of 128 matches the rating was 1.10 or higher (41%), in 48 it was below 0.90. In 127 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. -zetatop1arg loses the most ELO on Mirage (−19 ELO, win rate 53%). Things go best in match 3 of the day (+51 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +51 ELO. Improved over the last three months: Rating +0.25, Headshots +4 pp. Got weaker: K/R −0.07, ADR −4.2. Unchanged in recent months: Win rate at 46%, ELO at 1,376. Last 30 days: 43 matches, win rate 49%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.