-zeeeq

Togo
140 matches tracked 50 matches in 30 days
Last updated:

How does -zeeeq play?

Rating 0.86 K/R 0.65 ADR 76.5 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 7% good 1.10 to 1.29 10% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 43%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
EntryHeadshots
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 93%
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 5%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (0.98).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.84−0.14 · Ø 0.98 better than 4%
Pistol kills per match 2.1
Knife kills 8 in 140 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (12.9%).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 11%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 1.9−0.3 · Ø 2.2 better than 16%
4Ks and aces 14x 4K, 0 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 31%−5 pp · Ø 36% better than 25%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 45%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 28%
Deaths per round 78%+5 pp · Ø 73% better than 5%

Progress

One value per month, dashed line is the level 7 average
Whether -zeeeq is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 140 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −7 ELO
26 matches · 62% win rate
In match 3 of the day +3 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 +24 ELO, win rate 45%
On Sundays −57 ELO, win rate 36%

-zeeeq loses the most ELO on Ancient: −7 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 46%
0.64 better than 14%
75.8 better than 36%
0.85 better than 7%
45% of 267 duels better than 25%
50% of 24 situations better than 81%
Ancient26
62% better than 84%
0.69 better than 31%
81.2 better than 57%
0.92 better than 22%
44% of 193 duels better than 16%
18% of 11 situations better than 8%
Anubis20
55% better than 60%
0.70 better than 41%
79.1 better than 51%
0.92 better than 22%
45% of 130 duels better than 20%
50% of 10 situations better than 80%
Dust 219
32% better than 4%
0.65 better than 18%
77.1 better than 39%
0.84 better than 6%
45% of 125 duels better than 23%
40% of 5 situations better than 55%
Nuke12
33% -
0.60 -
67.4 -
0.79-
41% of 82 duels -
25% of 8 situations -
Cache9
44% -
0.57 -
69.5 -
0.76-
35% of 60 duels -
0% of 4 situations -
Inferno6
67% -
0.66 -
73.0 -
0.87-
57% of 47 duels -
100% of 5 situations -
Vertigo3
100% -
0.72 -
92.7 -
0.97-
55% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -zeeeq plays

Across 140 matches -zeeeq averages K/R 0.65, ADR 76.5 and a rating of 0.86. Biggest strength: Rounds with first kill at 14%, better than 93% of level 7 players. Most room to improve: Rating at 0.86, better than only 3% of level 7 players. Averages 14.4 kills per match with 53% headshots. The strongest map is Ancient with a 62% win rate in 26 matches. In 28 of 140 matches the rating was 1.10 or higher (20%), in 82 it was below 0.90. In 140 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 0.95. -zeeeq loses the most ELO on Ancient (−7 ELO, win rate 62%). Things go best on Mirage (+22 ELO, win rate 49%). Match no. 1 of the day goes best: 62% win rate, −3 ELO. Last 30 days: 50 matches, win rate 44%, net ELO −90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.