-zBk

Poland
On FACEIT since 2024 144 matches tracked
Last updated:

How does -zBk play?

Rating 1.13 K/R 0.81 ADR 88.0 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 144 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 33%+11 pp · Ø 22% better than 96%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.12+0.09 · Ø 1.03 better than 74%
Pistol kills per match 3.0
Knife kills 1 in 144 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 21x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 97%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, ADR +6.8
= Stayed the same
Rating at 1.15
▼ Got worse
Headshots −4 pp, Win rate −12 pp, ELO −212

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.84 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
20 matches · 45% win rate
On Dust 2 −25 ELO
39 matches · 51% win rate
On Fridays −11 ELO, win rate 42%

-zBk loses the most ELO on Anubis: −60 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Highest rating in a match: 2.63 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% better than 42%
0.83 better than 83%
88.9 better than 83%
1.16 better than 83%
53% of 229 duels better than 61%
57% of 21 situations better than 91%
Dust 239
51% better than 49%
0.82 better than 81%
84.8 better than 66%
1.16 better than 83%
57% of 148 duels better than 79%
42% of 24 situations better than 62%
Anubis20
45% better than 27%
0.80 better than 73%
85.8 better than 72%
1.10 better than 69%
56% of 95 duels better than 73%
30% of 10 situations better than 30%
Ancient17
35% better than 7%
0.77 better than 62%
87.2 better than 76%
1.02 better than 46%
41% of 63 duels better than 7%
60% of 5 situations better than 92%
Inferno14
50% -
0.81 -
90.8 -
1.12-
55% of 53 duels -
13% of 8 situations -
Cache5
60% -
0.86 -
99.4 -
1.23-
58% of 24 duels -
50% of 2 situations -
Nuke3
33% -
0.86 -
96.9 -
1.12-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -zBk plays

Across 144 matches -zBk averages K/R 0.81, ADR 88.0 and a rating of 1.13. Biggest strength: Utility damage per round at 7.3, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 47% headshots. The strongest map is Dust 2 with a 51% win rate in 39 matches. In 71 of 144 matches the rating was 1.10 or higher (49%), in 39 it was below 0.90. In 64 matches with detailed stats: 21 4Ks and 1 ace. Best month by rating: September 2026 at 1.26. -zBk loses the most ELO on Anubis (−60 ELO, win rate 45%). Things go best in match 2 of the day (−112 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, −112 ELO. Improved over the last three months: K/R +0.05, ADR +6.8. Got weaker: Headshots −4 pp, Win rate −12 pp, ELO −212. Unchanged in recent months: Rating at 1.15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.