-zAAz_

Thailand
On FACEIT since 2020 96 matches tracked 29 matches in 30 days
Last updated:

How does -zAAz_ play?

Rating 1.01 K/R 0.72 ADR 80.1 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 10%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.9
Knife kills 1 in 96 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 20%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 11x 4K, 4 aces in 95 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 6.0+2.0 · Ø 4.0 better than 91%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 82%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether -zAAz_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
32 matches · 63% win rate

-zAAz_ loses the most ELO on Dust 2: −30 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
55% better than 58%
0.71 better than 28%
78.1 better than 30%
0.98 better than 24%
49% of 171 duels better than 30%
25% of 20 situations better than 14%
Dust 232
63% better than 83%
0.77 better than 58%
84.6 better than 65%
1.09 better than 60%
47% of 125 duels better than 22%
45% of 11 situations better than 70%
Inferno8
38% -
0.66 -
76.3 -
0.94-
47% of 34 duels -
0% of 1 situations -
Cache7
29% -
0.74 -
81.6 -
1.07-
53% of 34 duels -
40% of 5 situations -
Anubis6
67% -
0.64 -
73.4 -
0.89-
43% of 35 duels -
0% of 3 situations -
Ancient3
33% -
0.62 -
78.8 -
0.82-
31% of 13 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -zAAz_ plays

Across 96 matches -zAAz_ averages K/R 0.72, ADR 80.1 and a rating of 1.01. Biggest strength: Utility damage per round at 6.0, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 63% win rate in 32 matches. In 35 of 96 matches the rating was 1.10 or higher (36%), in 37 it was below 0.90. In 95 matches with detailed stats: 11 4Ks and 4 aces. Best month by rating: August 2026 at 1.06. -zAAz_ loses the most ELO on Dust 2 (−30 ELO, win rate 63%). Last 30 days: 29 matches, win rate 66%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.