-z9_

Brazil
70 matches tracked 49 matches in 30 days
Last updated:

How does -z9_ play?

Rating 0.93 K/R 0.67 ADR 76.1 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 70 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 4 about average weaker than most
Level 4

Compared with 640 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−1 pp · Ø 49% better than 48%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 50%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 79%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 52%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (43%).

Headshot rate 34%−9 pp · Ø 43% better than 11%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.92−0.04 · Ø 0.96 better than 43%
Pistol kills per match 2.5
Knife kills 1 in 70 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 12.6%0.0 pp · Ø 12.6% right on the average
3K rounds 3.3%−0.3 pp · Ø 3.6% better than 44%
MVPs per match 2.2+0.1 · Ø 2.1 better than 72%
4Ks and aces 6x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.23).

Utility hit rate 31%−3 pp · Ø 34% better than 33%
Utility damage per round 4.7+1.0 · Ø 3.7 better than 69%
Enemies flashed per round 0.53+0.30 · Ø 0.23 better than 95%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
Whether -z9_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 70 matches, all from the last 3 months.

Kills per round (K/R)

0.64
SepOct

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −81 ELO, win rate 34%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Mirage
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
42% better than 22%
0.66 better than 34%
76.1 better than 47%
0.94 better than 44%
44% of 89 duels better than 20%
33% of 15 situations better than 39%
Mirage17
41% better than 23%
0.68 better than 43%
76.3 better than 48%
0.91 better than 32%
53% of 76 duels better than 75%
50% of 10 situations better than 85%
Ancient15
60% better than 80%
0.67 better than 44%
76.9 better than 55%
0.92 right on the average
48% of 77 duels right on the average
20% of 10 situations better than 13%
Inferno8
50% -
0.63 -
69.1 -
0.85-
49% of 47 duels -
100% of 2 situations -
Cache5
80% -
0.74 -
83.4 -
1.06-
45% of 20 duels -
50% of 2 situations -
Nuke4
75% -
0.67 -
80.4 -
0.95-
50% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -z9_ plays

Across 70 matches -z9_ averages K/R 0.67, ADR 76.1 and a rating of 0.93. Most room to improve: Headshot rate at 34%, better than only 11% of level 4 players. Averages 15.0 kills per match with 34% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 23 of 70 matches the rating was 1.10 or higher (33%), in 35 it was below 0.90. In 70 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 49 matches, win rate 51%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.