-yokoso

Russia
On FACEIT since 2021 311 matches tracked 214 matches in 30 days
ELO ▲ 367
3,224
30-day peak: 3,248
Rank EU ▲ 4,827 places
#3,371
Russia #933 in Russia
30 days · prev. #8,198 · best #3,371
Last updated:

How does -yokoso play?

Rating 1.04 K/R 0.76 ADR 82.8 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 311 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 51%−1 pp · Ø 52% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (53%).

Headshot rate 63%+10 pp · Ø 53% better than 95%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 3.0
Knife kills 2 in 311 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 52x 4K, 4 aces in 311 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -yokoso is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 311 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −180 ELO
92 matches · 51% win rate
On Anubis −60 ELO
52 matches · 48% win rate
On Dust 2 −26 ELO
79 matches · 54% win rate

-yokoso loses the most ELO on Mirage: −180 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.14 · Ancient

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
51% better than 33%
0.75 better than 44%
81.2 better than 44%
1.03 better than 37%
45% of 429 duels better than 11%
35% of 46 situations better than 37%
Dust 279
54% better than 46%
0.74 better than 41%
80.5 better than 42%
1.03 better than 35%
51% of 384 duels better than 41%
40% of 35 situations right on the average
Ancient61
56% right on the average
0.85 better than 85%
90.1 better than 83%
1.16 better than 79%
57% of 334 duels better than 75%
24% of 29 situations better than 15%
Anubis52
48% better than 27%
0.76 better than 53%
83.9 better than 62%
1.02 better than 36%
49% of 312 duels better than 29%
35% of 26 situations better than 41%
Nuke26
42% better than 10%
0.69 better than 16%
76.3 better than 19%
0.92 better than 6%
56% of 136 duels better than 64%
71% of 7 situations better than 97%

Compared with players on the same level who have at least 15 matches on the map.

How -yokoso plays

Across 311 matches -yokoso averages K/R 0.76, ADR 82.8 and a rating of 1.04. Biggest strength: Headshot rate at 63%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 63% headshots. The strongest map is Ancient with a 56% win rate in 61 matches. In 129 of 311 matches the rating was 1.10 or higher (41%), in 106 it was below 0.90. In 311 matches with detailed stats: 52 4Ks and 4 aces. -yokoso loses the most ELO on Mirage (−180 ELO, win rate 51%). Things go best on Ancient (+210 ELO, win rate 56%). Match no. 4 of the day goes best: 62% win rate, −120 ELO. Last 30 days: 214 matches, win rate 51%, net ELO −118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.