-yellow
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Weakness46% of opening duels won and so well below the average (52%).
Clutch
Average2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.04 K/D and so just below the average (1.05).
Impact
AverageExactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).
Utility and deaths
Average0.46 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.83. Last 3 months: 0.73 (at the start 0.75). Just below the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months: 1.02 (at the start 1.06). Slightly below the average (1.05).
Damage per round (ADR)
Best month: August 2026 with 89.7. Last 3 months: 79.7 (at the start 80.3). Just below the average (80.9).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 50%). Right on the average (53%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 51% (at the start 58%). Slightly below the average (53%).
Best month: September 2026 with 3,092. Last 3 months: 3,025 (at the start 2,479).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 39%.
Patterns
From the last 362 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-yellow loses the most ELO in match 4 of the day: −52 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Dust 2
- Longest win streak: 10 wins in a row · Mirage
- Most kills in a match: 46 · Dust 2
Maps in detail
from the last 362 matchesCompared with players on the same level who have at least 15 matches on the map.
How -yellow plays
Across 362 matches -yellow averages K/R 0.73, ADR 79.8 and a rating of 1.03. Most room to improve: Opening duels won at 46%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 64 matches. In 152 of 362 matches the rating was 1.10 or higher (42%), in 133 it was below 0.90. In 265 matches with detailed stats: 42 4Ks and 11 aces. Best month by rating: August 2026 at 1.13. -yellow loses the most ELO in match 4 of the day (−52 ELO, win rate 44%). Things go best on Nuke (+47 ELO, win rate 45%). Match no. 1 of the day goes best: 66% win rate, −51 ELO. Improved over the last three months: Headshots +3 pp, ELO +546. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 79.7. Last 30 days: 126 matches, win rate 52%, net ELO +54.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.