-yebaka

Poland
123 matches tracked
ELO
3,029
Peak across the last 123 matches: 3,233
Rank EU ▼ 884 places
#7,264
Poland #366 in Poland
30 days · prev. #6,380 · best #6,380
Last updated:

How does -yebaka play?

Rating 0.97 K/R 0.71 ADR 79.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 29%−13 pp · Ø 42% better than 7%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 57%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 3x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 82%
Enemies flashed per round 0.39+0.07 · Ø 0.32 better than 71%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +14 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 80.8
▼ Got worse
ELO −51

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.71). Slightly below the average (0.75).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −210 ELO
27 matches · 44% win rate
On Mirage −120 ELO
39 matches · 51% win rate
Between 12:00 and 18:00 −276 ELO, win rate 42%
On Tuesdays −58 ELO, win rate 38%

-yebaka loses the most ELO in match 2 of the day: −210 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 33%
0.72 better than 30%
82.9 better than 52%
0.96 better than 16%
49% of 172 duels better than 28%
54% of 13 situations better than 88%
Dust 230
53% better than 43%
0.71 better than 27%
78.0 better than 29%
0.98 better than 20%
47% of 116 duels better than 21%
21% of 14 situations better than 10%
Ancient29
41% better than 11%
0.74 better than 40%
77.1 better than 23%
0.99 better than 25%
51% of 151 duels better than 40%
50% of 12 situations better than 79%
Anubis17
53% better than 43%
0.66 better than 11%
77.6 better than 28%
0.92 better than 10%
56% of 71 duels better than 70%
44% of 9 situations better than 65%
Cache7
71% -
0.74 -
81.7 -
1.05-
46% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -yebaka plays

Across 123 matches -yebaka averages K/R 0.71, ADR 79.4 and a rating of 0.97. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Anubis with a 53% win rate in 17 matches. In 36 of 123 matches the rating was 1.10 or higher (29%), in 56 it was below 0.90. In 37 matches with detailed stats: 3 4Ks and 0 aces. -yebaka loses the most ELO in match 2 of the day (−210 ELO, win rate 44%). From match no. 5 of the day on, things go best: 55% win rate, +29 ELO. Improved over the last three months: Headshots +2 pp, Win rate +14 pp. Got weaker: ELO −51. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 80.8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.