-yasuo
Name history of -yasuo
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -yasuo play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.23 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 5.8% of rounds and so well above the average (4.1%).
Utility and deaths
Average0.55 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.86. Last 3 months: 0.84 (at the start 0.81). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.27. Last 3 months: 1.19 (at the start 1.17). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 90.4. Last 3 months: 88.7 (at the start 87.1). Clearly above the average (80.7).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 48% (at the start 45%). Slightly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 59%. Last 3 months: 50% (at the start 58%). Right on the average (50%).
Best month: August 2026 with 2,440. Last 3 months: 2,335 (at the start 1,998).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 264 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-yasuo loses the most ELO on Mirage: −196 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Dust 2
- Most kills in a match: 40 · Ancient
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 264 matchesCompared with players on the same level who have at least 15 matches on the map.
How -yasuo plays
Across 264 matches -yasuo averages K/R 0.83 and ADR 88.2; the rating across the 222 rated matches is 1.18. Biggest strength: 3K rounds at 5.8%, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 47% headshots. The strongest map is Anubis with a 67% win rate in 60 matches. In 134 of 222 matches the rating was 1.10 or higher (60%), in 57 it was below 0.90. In 185 matches with detailed stats: 34 4Ks and 6 aces. Best month by rating: June 2026 at 1.27. -yasuo loses the most ELO on Mirage (−196 ELO, win rate 49%). Things go best on Anubis (+97 ELO, win rate 67%). Match no. 2 of the day goes best: 65% win rate, +90 ELO. Improved over the last three months: Headshots +3 pp, ELO +337. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.19, ADR at 88.7. Last 30 days: 55 matches, win rate 53%, net ELO −51.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.