-yarutkO-

Russia
On FACEIT since 2019 118 matches tracked 66 matches in 30 days
Last updated:

How does -yarutkO- play?

Rating 1.03 K/R 0.72 ADR 79.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 118 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 50%−2 pp · Ø 52% better than 34%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.3
Knife kills 3 in 118 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 20x 4K, 6 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 86%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -yarutkO- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 118 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Best month: August 2026 with 0.85.

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
27 matches · 37% win rate
In match 1 of the day −25 ELO
34 matches · 41% win rate

-yarutkO- loses the most ELO on Dust 2: −25 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Cache
  2. Highest rating in a match: 2.68 · Ancient
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 44%
0.74 better than 46%
80.4 better than 45%
1.09 better than 66%
54% of 143 duels better than 63%
54% of 35 situations better than 87%
Dust 227
37% better than 7%
0.70 better than 27%
75.3 better than 20%
0.96 better than 20%
46% of 93 duels better than 20%
36% of 11 situations better than 44%
Ancient21
71% better than 96%
0.79 better than 65%
88.6 better than 78%
1.12 better than 72%
54% of 102 duels better than 59%
47% of 15 situations better than 74%
Anubis13
62% -
0.62 -
68.6 -
0.92-
40% of 47 duels -
50% of 10 situations -
Nuke7
43% -
0.71 -
78.6 -
1.00-
38% of 29 duels -
67% of 3 situations -
Cache5
20% -
0.69 -
77.1 -
0.89-
47% of 17 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -yarutkO- plays

Across 118 matches -yarutkO- averages K/R 0.72, ADR 79.0 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 54% headshots. The strongest map is Ancient with a 71% win rate in 21 matches. In 46 of 118 matches the rating was 1.10 or higher (39%), in 45 it was below 0.90. In 118 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: August 2026 at 1.24. -yarutkO- loses the most ELO on Dust 2 (−25 ELO, win rate 37%). Things go best on Ancient (+52 ELO, win rate 71%). From match no. 5 of the day on, things go best: 58% win rate, +52 ELO. Last 30 days: 66 matches, win rate 52%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.