-y3no

U.S. Outlying Islands
On FACEIT since 2014 255 matches tracked 79 matches in 30 days
ELO ▼ 73
2,510
30-day peak: 2,885
Rank EU
#51,098
U.S. Outlying Islands #26 in U.S. Outlying Islands
Last updated:
Next update possible in 1h 19m

How does -y3no play?

Rating 1.05 K/R 0.74 ADR 81.1 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 255 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 25%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 92%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.05+0.01 · Ø 1.04 better than 48%
Pistol kills per match 3.0
Knife kills 2 in 255 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so slightly below the average (13.6%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 29%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 40%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 45x 4K, 5 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06
= Stayed the same
ADR at 81.3, Win rate at 49%
▼ Got worse
Headshots −9 pp, ELO −732

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.70). Just below the average (0.75).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −203 ELO
45 matches · 38% win rate
On Ancient −113 ELO
62 matches · 48% win rate
Between 0:00 and 6:00 −180 ELO, win rate 40%

-y3no loses the most ELO on Anubis: −203 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.62 · Ancient
  3. Most kills in a match: 39 · Vertigo

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
52% better than 46%
0.71 better than 30%
77.7 better than 30%
1.04 better than 47%
47% of 252 duels better than 22%
20% of 44 situations better than 8%
Ancient62
48% better than 35%
0.74 better than 43%
82.5 better than 51%
1.06 better than 55%
48% of 302 duels better than 30%
33% of 36 situations better than 39%
Dust 257
47% better than 30%
0.72 better than 37%
79.8 better than 41%
1.03 better than 45%
50% of 277 duels better than 40%
43% of 37 situations better than 62%
Anubis45
38% better than 7%
0.75 right on the average
83.2 better than 57%
1.06 better than 52%
56% of 227 duels better than 71%
48% of 29 situations better than 71%
Nuke10
90% -
0.76 -
86.1 -
1.10-
50% of 52 duels -
50% of 4 situations -
Inferno7
57% -
0.64 -
75.1 -
0.91-
44% of 36 duels -
-
Cache4
25% -
0.83 -
84.0 -
1.10-
63% of 16 duels -
0% of 1 situations -
Vertigo3
33% -
1.08 -
111.5 -
1.49-
80% of 15 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -y3no plays

Across 255 matches -y3no averages K/R 0.74, ADR 81.1 and a rating of 1.05. Biggest strength: Headshot rate at 60%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 60% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 103 of 255 matches the rating was 1.10 or higher (40%), in 96 it was below 0.90. In 208 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: September 2026 at 1.13. -y3no loses the most ELO on Anubis (−203 ELO, win rate 38%). Things go best on Mirage (+74 ELO, win rate 52%). From match no. 5 of the day on, things go best: 54% win rate, −40 ELO. Improved over the last three months: K/R +0.04, Rating +0.06. Got weaker: Headshots −9 pp, ELO −732. Unchanged in recent months: ADR at 81.3, Win rate at 49%. Last 30 days: 79 matches, win rate 47%, net ELO −222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.