-xxCJxx-

India
On FACEIT since 2020 110 matches tracked 70 matches in 30 days
ELO ▼ 119
2,572
30-day peak: 2,691
Rank SEA ▲ 152 places
#817
India #33 in India
30 days · prev. #969 · best #805
Last updated:

How does -xxCJxx- play?

Rating 1.04 K/R 0.75 ADR 80.3 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 151 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 93%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.03−0.01 · Ø 1.04 better than 41%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.2% of rounds and so just below the average (13.5%).

2K rounds 13.2%−0.3 pp · Ø 13.5% better than 38%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 16x 4K, 5 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -xxCJxx- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −22 ELO
35 matches · 49% win rate
Between 12:00 and 18:00 −102 ELO, win rate 47%
On Tuesdays +23 ELO, win rate 40%

-xxCJxx- loses the most ELO on Mirage: −22 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 7 wins in a row · Vertigo

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient42
71% better than 95%
0.81 better than 75%
87.0 better than 73%
1.14 better than 78%
52% of 160 duels right on the average
35% of 23 situations better than 42%
Mirage35
49% better than 37%
0.70 better than 25%
75.7 better than 21%
0.96 better than 21%
55% of 136 duels better than 69%
57% of 21 situations better than 91%
Anubis28
50% better than 39%
0.77 better than 61%
82.0 better than 52%
1.10 better than 66%
43% of 120 duels better than 10%
50% of 24 situations better than 77%
Dust 216
38% better than 9%
0.71 better than 30%
76.7 better than 25%
0.98 better than 25%
53% of 72 duels better than 57%
25% of 8 situations better than 17%
Vertigo10
30% -
0.70 -
78.1 -
0.97-
48% of 48 duels -
40% of 5 situations -
Nuke9
67% -
0.71 -
76.4 -
0.96-
52% of 42 duels -
33% of 3 situations -
Inferno6
50% -
1.03 -
100.1 -
1.43-
63% of 30 duels -
30% of 10 situations -
Cache5
20% -
0.82 -
87.1 -
1.12-
62% of 26 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -xxCJxx- plays

Across 110 matches -xxCJxx- averages K/R 0.75, ADR 80.3 and a rating of 1.04. Biggest strength: Headshot rate at 60%, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 60% headshots. The strongest map is Ancient with a 71% win rate in 42 matches. In 71 of 151 matches the rating was 1.10 or higher (47%), in 47 it was below 0.90. In 110 matches with detailed stats: 16 4Ks and 5 aces. -xxCJxx- loses the most ELO on Mirage (−22 ELO, win rate 49%). Things go best on Anubis (+19 ELO, win rate 50%). Last 30 days: 70 matches, win rate 47%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.