-xsrr
How does -xsrr play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Strength50% of 1v1s won and so well above the average (39%).
Weapons and aim
Strength58% headshots and so well above the average (50%).
Impact
StrengthExactly 3 kills in 5.4% of rounds and so well above the average (4.1%).
Utility and deaths
Weakness2.6 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.92. Last 3 months: 0.84 (at the start 0.89). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.26. Last 3 months: 1.17 (at the start 1.21). Well above the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 96.4. Last 3 months: 88.4 (at the start 93.1). Clearly above the average (80.8).
Share of headshot kills
Best month: July 2026 with 63%. Last 3 months: 57% (at the start 62%). Well above the average (50%).
Matches won (win rate)
Best month: October 2026 with 52%. Last 3 months: 44% (at the start 45%). Well below the average (50%).
Best month: August 2026 with 2,503. Last 3 months: 2,290 (at the start 2,440).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 94 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-xsrr loses the most ELO on Mirage: −73 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.15 · Ancient
- Most kills in a match: 52 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 94 matchesCompared with players on the same level who have at least 15 matches on the map.
How -xsrr plays
Across 94 matches -xsrr averages K/R 0.85 and ADR 89.6; the rating across the 93 rated matches is 1.18. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.6, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 58% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 51 of 93 matches the rating was 1.10 or higher (55%), in 17 it was below 0.90. In 72 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.26. -xsrr loses the most ELO on Mirage (−73 ELO, win rate 44%). Things go best on Dust 2 (+25 ELO, win rate 42%). Match no. 1 of the day goes best: 50% win rate, +7 ELO. Got weaker: K/R −0.05, ADR −4.7, Headshots −5 pp, ELO −150. Unchanged in recent months: Rating at 1.17, Win rate at 44%. Last 30 days: 29 matches, win rate 52%, net ELO +5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.