-xhetFlash
How does -xhetFlash play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average2.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.21 K/D and so clearly above the average (1.03).
Impact
AverageExactly 2 kills in 15.8% of rounds and so well above the average (13.4%).
Utility and deaths
AverageDied in 66% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.83. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.22. Last 3 months: 1.15 (at the start 1.13). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 83.5. Last 3 months: 81.0 (at the start 75.0). Just above the average (80.8).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 48% (at the start 54%). Just below the average (49%).
Matches won (win rate)
Best month: September 2026 with 67%. Last 3 months: 42% (at the start 24%). Well below the average (50%).
Best month: October 2026 with 1,877. Last 3 months: 1,877 (at the start 1,757).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 37%.
Patterns
From the last 73 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 33 · Anubis
- Highest rating in a match: 2.29 · Mirage
- Longest win streak: 4 wins in a row · Mirage
Maps in detail
from the last 73 matchesCompared with players on the same level who have at least 15 matches on the map.
How -xhetFlash plays
Across 73 matches -xhetFlash averages K/R 0.80, ADR 79.2 and a rating of 1.15. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 49% headshots. The strongest map is Mirage with a 53% win rate in 15 matches. In 42 of 73 matches the rating was 1.10 or higher (58%), in 11 it was below 0.90. In 52 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: June 2026 at 1.22. Things go best from match 5 of the day (±0 ELO, win rate 43%). From match no. 5 of the day on, things go best: 43% win rate. Improved over the last three months: ADR +6.0, Win rate +18 pp, ELO +120. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15. Last 30 days: 40 matches, win rate 35%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.