-xec-

Seychelles
On FACEIT since 2021 51 matches tracked 25 matches in 30 days
ELO
2,047
Rank EU
#211,312
Seychelles #209 in Seychelles
Last updated:
Next update possible in 1h 13m

How does -xec- play?

Rating 1.04 (from 28 matches) K/R 0.72 ADR 77.9 from 51 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 25% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

29% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 0.96−0.06 · Ø 1.02 better than 25%
Pistol kills per match 2.6
Zeus kills1 in 51 matches
Knife kills 2 in 51 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.1%).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 44%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 92%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 2x 4K, 2 aces in 26 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 90%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 79.8, Win rate at 54%
▼ Got worse
Rating −0.05, Headshots −5 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 51 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Highest rating in a match: 1.93 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 51 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
64% -
0.82 -
89.7 -
1.16-
49% of 43 duels -
33% of 6 situations -
Mirage11
45% -
0.61 -
69.8 -
0.89-
37% of 19 duels -
50% of 2 situations -
Anubis10
70% -
0.68 -
75.5 -
0.87-
35% of 17 duels -
50% of 2 situations -
Ancient6
50% -
0.73 -
72.8 -
0.99-
0% of 3 duels -
-
Inferno5
40% -
0.74 -
81.3 -
0.95-
38% of 21 duels -
0% of 1 situations -
Nuke4
0% -
0.67 -
64.9 -
0.83-
38% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -xec- plays

Across 51 matches -xec- averages K/R 0.72 and ADR 77.9; the rating across the 28 rated matches is 1.04. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 9 of 28 matches the rating was 1.10 or higher (32%), in 12 it was below 0.90. In 26 matches with detailed stats: 2 4Ks and 2 aces. Best month by rating: June 2026 at 1.09. Got weaker: Rating −0.05, Headshots −5 pp. Unchanged in recent months: K/R at 0.73, ADR at 79.8, Win rate at 54%. Last 30 days: 25 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.