-xd666xd-
How does -xd666xd- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (51%).
Clutch
Weakness7% of 1v2s won and so well below the average (22%).
Weapons and aim
Average1.14 K/D and so clearly above the average (1.02).
Impact
AverageExactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.88. Last 3 months: 0.70 (at the start 0.85). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.28. Last 3 months: 0.98 (at the start 1.15). Slightly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 93.1. Last 3 months: 75.3 (at the start 91.0). Clearly below the average (80.4).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months: 53% (at the start 51%). Clearly above the average (49%).
Matches won (win rate)
Best month: July 2026 with 50%. Last 3 months: 50% (at the start 48%). Just above the average (49%).
Best month: July 2026 with 1,670.
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 74 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 1.84 · Dust 2
- Most kills in a match: 34 · Anubis
Maps in detail
from the last 74 matchesCompared with players on the same level who have at least 15 matches on the map.
How -xd666xd- plays
Across 74 matches -xd666xd- averages K/R 0.81 and ADR 86.7; the rating across the 53 rated matches is 1.08. Biggest strength: K/D at 1.14, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 24 of 53 matches the rating was 1.10 or higher (45%), in 18 it was below 0.90. In 20 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.28. Things go best from match 5 of the day (±0 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.15, Rating −0.17, ADR −15.7. Unchanged in recent months: Win rate at 50%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.